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(+2)

The art and coding were obviously excellent on this, and this also has my favourite soundtrack out of the compo, and there were a lot of tracks as well! The presentation generally was fantastic. In terms of the game I played this both solo and with someone - Solo it didn't quite gel with me but I had a good time two player.

The below is all considered to be constructive so feel free to ignore it if you wish.

This is difficult to review, because it feels like you're really on to something here and when you glimpse it, it is spectacular, but we were discussing it while playing and it feels like something is missing from this version.

While we played, putting down lines or collecting food was fun but there was no threat for player 1 (the unicorn). It was like it lacked a sense of urgency. It felt like there was a twist on this where the unicorn was being actively chased, perhaps pacman style, and player 2 was blocking and/or helping them somehow, that would be extremely addictive.

Oh, and I really liked the block shapes as well, I thought they were great.

I look forward to seeing what you do further on this



Thanks! Those are great suggestions. We'll keep them in mind as we work on the full version of the game. We definitely leaned on the low-stakes side for the co-op, wanting to keep the unicorn-side of gameplay very young kid friendly.  But, we *also* realized after play-testing that the unicorn side (in both co-op and solo play) needs more incentive/involvement, so it's for sure on our list of issues to address. ^^

(+1)

To add to M-Tee's comment, we do want to add at least one final stage to story mode (which is locked in the compo version) where the titular Miroh Jr. appears as a rival, so there's that :)

(+2)

I look forward to it!

Thanks for the shout out for the music :)