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Thanks! Those are great suggestions. We'll keep them in mind as we work on the full version of the game. We definitely leaned on the low-stakes side for the co-op, wanting to keep the unicorn-side of gameplay very young kid friendly.  But, we *also* realized after play-testing that the unicorn side (in both co-op and solo play) needs more incentive/involvement, so it's for sure on our list of issues to address. ^^