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Starting area was looking good but  I could not do any platforming.  I was overshooting or undershooting all time and could not swing to the other side of the first wall.

Our apologies, honestly. We had another version that we were attempting to build, but we just ran into a really stupid issue that wouldn't let us build the game, so had to go with an older build. Alas, we should have a new build posted later today as a major update with several bug fixes and QoL improvements. 

- Skye

The major update I promised finally got pushed and published a couple days ago. Please come and take a look! Lots of QoL and major updates! Thank you!

- Skye (General Development/3D Artist)

(1 edit) (+1)


There was a lot of improvements and with more tinkering controls could be fluid. At this state there are a lot of stuff and it was a little overwhelming.  Maybe a gradual increase in more controls would be better.

You need to take care of edges and nudges when making a platformer game. I pass this part like this. Also I have no idea what those icons mean.


I could not get to the timed stone door in time and at some point game decided I played too long and put me in a constant death loop.



Overall could be a good 3d plat former if more time given to development.  I improved my ratings since this game improved a lot.