Makes sense! I do often play these kind of games, so yeah I guess that made it out the way I described the final experience ahah It felt like if you maintain a balance between damage with armour + HP, the boss would hit me often, but not deal any significant amount of damage (Some of the blue projectiles even did 0 damage it felt like) and I could just tank the damage while out damaging it. I would really like to see this game evolve, feels like it has potential! Do both of you plan to keep working on it?