You die very slowly at first. But overall not bad.
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Scaling The Last Mountain - GameOff 2023's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #12 | 4.000 | 4.000 |
Overall | #13 | 4.067 | 4.067 |
Graphics | #36 | 4.112 | 4.112 |
Audio | #39 | 3.685 | 3.685 |
Innovation | #188 | 2.966 | 2.966 |
Theme interpretation | #191 | 3.112 | 3.112 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/NjitRam83/GitGameJam
Comments
Very polished and fun! The tutorial is great, I had no issues with understanding how to play, there are many different game mechanics, a lot of content and you even managed to add little descriptions for each item.
My only criticism is that I didn't really feel the impact of modifiers that you get for each inventory expansion. These modifiers are insignificant compared to late game items. I like the idea of 'cursed' items and taking risks. Maybe it would be fun if these bags didn't affect the player or enemies directly, but affected the items placed inside them?
Huge respect for finishing such a big project in just a month! Good luck with your future projects!
Thanks for the review !
You are right that the modifiers don't impact the game as much. We wanted to scales does up the further you got but ran out of time to implement this.
Your other idea of affecting the items inside the bag was on the list, but so low we kinda already knew it wouldn;t be in the jam game.
However, we are currently working on a sequel / actual release of the game in which there will be bags affecting items inside ;D !
A game worth playing, got to the 4th world till I got dropped by the enemy. Was a good play, and I feel with the design it has a lot of replayability.
I couldn't stop playing. This was my favorite game jam game I've ever played. You got a maximum rating from me. My end build was so rad. EPIC entry!
I don't want to post the image here in case it spoils it for someone, but here's my final build: https://ibb.co/0XGTXkQ
This is a great game. What a feat in the time of the jam! I enjoyed it thoroughly and played through to the top!
What a great RPG game!
I initially thought this was an ordinary survival game or role-playing game. But after getting started, I found that the design of this game is really great. Whether it is mechanics, skills, or UI, they are all carefully adjusted. In terms of difficulty, I have a different opinion than everyone else. I think the difficulty is moderate and very suitable for ordinary players. Maybe I'm too weak.
Great job!
Thanks for the review !
Difficulty is subjective of course. The balancing in this game is also not the best so the game can feel easy or difficult depending on what weapons you choose as they sure aren't equal ;P
We'll keep that in mind while working on the sequel / actual release, we already have some ideas to keep the game challenging for players of all skill levels without making the game too difficult.
Wow, I really love this game. Love the mechanic, love the art, love the music. Just found a little bug though. Somehow, the circling motion got stuck on 90 degrees. Unfortunately, I can't reproduce it. It just happen and stay like that till the final level. Hope you can find and resolve it.
Btw, just saw your reply to comment below... good luck for your "hopefully" steam release on 2024.
This is so good! I played all the way through and really enjoyed it. I have played a few other games that are done in this style and this is the first one that has used the direction of the mouse to aim the spells so I thought that was a really cool feature. Everything worked well, the UI was very nice and fluid and I liked the mechanics of setting up your own bag and choosing your items. I think that high level of customizability is difficult to create and you did it well. Great job!
Very cool! This plays really smoothly, feels like a properly sellable title. I played through to the end, solidly built from start to finish. I could have taken a little bit more difficulty, once I had enough resources it was pretty much just a matter of moving enough and letting the weapons do the work, but that's also the nature of this style of game I suppose. It seems like your team can work very quick and smoothly, on any future projects it would be cool to see some more work with original sound and/or visual artists taken in as well to give the game a more unique aire to it, but regardless this was a solidly built game
Thanks for the review!
The game is indeed too easy in the later levels but worry not, we are already working on a new version of the game with many more ideas.
The art and sound is a valid point, we both are not skilled in those department, so for now it will just be bought or free assets.
PS: Did you perhaps forget to save your rating?
I see we are still on the same number as a couple of days ago and would hate not to get a rating from someone as positive of the game as you :D
Wowo! This game was seriously well-crafted and a blast to play. Kudos to the entire team! Just out of curiosity: were there any features you had to ditch due to time constraints or other limitations? I've got this topic on community section called "the Features Cemetery," and since your game seems to be one of the standouts in this Game Jam, I'd love to have your input! :)
Thanks for the kind words!
Overall I'm pretty happy with what we got into the game. Of course there is always stuff that ends up on the board as "nice to have", but you know a lot of those are just never even gonna get picked up unless you finish what you really want in the game.
In a way the Daily Challenges were something that was on our Nice to have list. The game would have worked fine without it, but since we had some time left at the end of the project we managed to get Daily Challenges in the game as well. So we view it more as an extra to the game, whereas you could also see it as leaderboards that did not get implemented, since we do have the analytics for them (we know who finishes a daily challenge). We just didn't have time to implement the UI of the leaderboards.
Wow, felt like a real game! It made me want to play vampire survivor again. Did not really understand the backpack thingy at first, restarted the game after the first wave because I thought it bugged. Even after I read the how to I did not completely understand. But managed eventually. But other than that it was a cool idea for the inventory and made the game unique.
Did not play the entire game but it was nice and started to get addicting. Want to try to play as many games as possible today though so I try to not spend too much time. The thing that bothered me the most was the animation the character did when attacking, it did not feel like it synced well with the projectiles I was throwing. I think the game could be without the animation.
Nice music, cool art, good game :D
Can you explain what was unclear about the backpack?
Was it the interaction between bags and items (aka did you try to place items on spaces where you did not yet have a bag?) or was it something else? Would love to hear the issue because that is something we would want to fix going forward :)
Glad you had fun at least and thanks for the review ! :)
I'lll try to explain. Usually when I play games I don't read the "How to" so and if I do I do not read it thoroughly, keep that in mind :)
So the first thing that happened when you start a level is that you get presented a shop and the first thought is to buy something. It looked like I was suppose to click on stuff. I hovered over a weapon, chose the one that I thought was fitting and that was cheap enough to buy and then I clicked it. Nothing happened! Then I double clicked it, nothing happened. And then I clicked on the lock thingy and thought, no that might be for something later. And then I clicked play.
So I started the game without buying a weapon, it made the game a bit slower but I wouldn't know because I hadn't played it before. So that is the first possible improvement, you could force the player to buy something in the start. Or present a dialogue "Are you sure you want to start the game, you haven't purcase a weapon yet?" if you want to have it as an option to not buy anything.
Then if you started to play and won the first wave you have to choose a backpack and here is where I got stuck. I chose a backpack and then what? I think I tried to place the weapons inside the backpack but inside the "chest area". Maybe something like this?
Is there a reason that you can drag around the items in this area however you want?
I can even drag them to the reward area:
When I drag an item that is too big to my backpack, I get no indication. This could maybe be shown with like red tiles or something :
However, it is not that much of an issue if you learn how it works you can use the lines around the backpack and easily see if it will fit or not.
After you choose a backpack, you currently have to place it before you can continue playing. You might want to force the player to make that collection (force the player to always hold the backpack and let the player sort weapons after the backpack has been placed next to another).
This might help you a bit. But don't overhthink it, a big part was me just being a bit stupid :P
Btw I messed around a bit in the shop and noticed some other stuff. You can sell your starting knife and then play. The game does not really work without a weapon :) I switched out my sword with a shield. Did not really work with only a shield either.
I wonder if you might want to start with a weapon, the character has a sword in the sprite so you could use that. A default weapon that you cannot change and is not affected by the backpack logic. Then when you win the first wave, you choose your first backpack and continue from there. Would solve some issues but might not be what you want.
Hope this helps in some way!
This helps amazingly and should win the award for best response/review in the entire game jam !
We should for sure explain some more in game because I bet you are not alone in not reading out of game explanations.
For the game jam we didn;t have time to implement this all (which is also why you got stuck with the backpack placement, that part was just not thought out enough). Selling your weapon or starting with only a shield will "brick" your game since you cannot beat the level so that is a very valid concern too.
Again, thanks so much for this in depth review !
I liked the tetris inventory :D
Cool game, and the music was good too!
Very good entry! At firts I was expecting another "survivors" game but it turned out to be something different.
Only complaint might be that it felt too short and too easy :)
Might add more locations and hard mode.
This could be in Steam and I’d be glad to pay for it. Really fun game, with more content and some tweaks it would be a really nice game. Congratulations!!
This is honestly a really fun roguelike and the storage and weapons system is really cool and unique! Great Job.
A really good game, and one of the best of the jam. I played all the way through and had a great time. I loved the upgrade mechanics. My only complaint is that I think the scaling theme could have been a bit stronger.
Did your team make all the pixel art yourself? I was curious.
Thanks for the praise! I agree with the scaling theme - we actually found it quite difficult to include it more in the game while not having it feel being 'dragged by the ears'. We choose to focus on a full game-loop instead. Glad you enjoyed it!
Regard the pixel art - sadly we cannot take credit for most of it. Our team exists of only 2 developers that have still yet to become professional pixel artist ;) The combat pixel assets are mostly from RafaelMatos - a really good pixel artist (and cool guy) with great art. His assets have been used in quite a few steam games, and I was glad I was able to use some of his art to make ours as nice looking as we could in the month. ;)
Fun and addictive mash-up between two fun and addictive games. Once I started, I had to finish it. There's some pixel size inconsistency that needs to be dealt with, and a few other graphical oddities, but they weren't enough to blemish my time with your game. Thanks, this one was great fun.
As a huge fan of both backpack battles and vampire survivors concept seems like a great idea and implementation is very nice for 1 month of work! Hope to see a completed release after the jam!
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