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(+1)

Alright, so a couple of technical stuff first.

The option menu in the web version doesn't work, not sure why. Had to download the game to be able to reduce the volume of the music (it's too high :P).

There is not feedback when I click on a card to tell me that it is currently selected, so it took me a while to understand how to put the cards in the top row. Having a system where you can drag and drop them would be more intuitive.

The game was interesting, it felt like there was some strategy involved, but it felt like the characters at the back of the row were just waiting to be hit on. Would have been nice if they had some power like "Attack over the first 2 characters" or "heals the character at the front" or "provide shield for the whole row". Feels like there's a lot of potential here if the idea went further with those mechanics.

I liked the Dragon Ball aesthetic of the aliens :P And it was pretty fun to try and make a line-up that made sense to kill the other team. Overall, great job!

(+1)

Thanks for the feedback! 

I don't know what's up with the options menu, there's a 2nd one in the line setup screen that works just fine :P

 Dragging and dropping cards was my original vision for the game, but I guess that never ended up happening, due to time constraints or difficulty. If we ever come back to the game, I'm sure that we can at least implement a glow for the cards when selected.

 There are some aliens that work from the back, Magnus and Frogman Mage buff the characters that are next to them, but as far as more in-depth support cards we don't have much as this is more a proof of concept and we wanted a wider range of abilities.

I'm also ecstatic that you noticed the Dragon Ball inspiration on some of the characters, the Ginyu force were actually in the design doc I made as inspiration if anyone else from the team wanted to make an alien of their own (they never did :( ). 

I'm glad you played the game!