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(+3)

Beautifully done underwater world!  Music was simple, but added appropriately to the atmosphere.  The mechanic was fun too.  Only comment I have is the mouse "look" was literal, I think a "lerp" to rotate the camera would chill that out and polish it up.

I did get some sort of collider issue in the wall and got stuck here:


That was simple enough to avoid, so I kept playing and enjoyed it, but for your debugging pleasure :).

We didn't think about this aspect of the camera at all, but now that you pointed out it totally makes sense. That would have improved the overall feel of the game.

Thanks for your useful feedback.