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Fishy Feast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #15 | 4.240 | 4.240 |
Audio | #29 | 3.800 | 3.800 |
Graphics | #43 | 4.080 | 4.080 |
Overall | #51 | 3.760 | 3.760 |
Gameplay | #83 | 3.520 | 3.520 |
Innovation | #149 | 3.160 | 3.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/danirodri97/GameOffProject.git
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Comments
Nice work on this one! Thought the environment and fish models were great and I really liked the spooky music. I kind of wish the hiding places were a little more obvious, sometimes I'd duck into what I thought was a hiding spot and instead I got eaten. That said, I thought it was a really fun stealth game! Great job!
I love how cinematic your game looks !
Really nice. I liked the Pacman-esque turning of the tables once you got large enough. The benefit of the narrow scope really shined through in that all the little details felt polished--everything from the movement of the player to the menus. The graphics were excellent as well.
This reminds me of an old flash game i used to play, but forgot the name of. I've kinda been hankering for something like that for a long time now, so this was a pleasant surprise. Overall it was a really cool jam game!
Thanks for checking it out!
Very Impressive with a wonderful environment. I died a few times before I ate enough fish to become the hunter and ended up with a score of 22. I only wish the hiding spots where a little easier to spot as I tried to hide under some coral and was promptly eaten. Fantastic work!
Thanks for trying out our game. Also for your feedback :)
As we had different decoration elements, all varying in size and color, we thought it would be more clear if only seaweeds (green color) meant being save. Not sure it ended up working as intended hehe
Woow! This game is really impresive. Congrats!!
Thanks for giving it a try!
30! This may be personal preference, but I think I would want more small fish present at a time and requiring the player to eat more of them before transforming into the large form - only to cut down on the downtime between eating fish. It really felt like you were underwater which is impressive having done it in a month. Very well done!
30 is a pretty high score! Thanks for dedicating our game some time.
That's interesting. We thought doing that would increase the time until every transformation. And having in mind that in a jam people jump from one game to another really quick, we wanted the transformation to happen as soon as possible, so the player could experience a whole game loop in a minute or two.
Really like the graphics on this game, the AI for the angler fish was cool to see as well. Maybe add more grass patches though so its a little easier to hide once you've been found out.
Thanks for your feedback! We wanted that the player had to look around and be careful before leaving every seaweed, but maybe we have gone too far.
Liked the look of this one. I wish there was just one more element to the gameplay, either some dash ability or some other way to interact with the enemies, but it was fun nonetheless. Good job!
Thanks! We actually had the intention to implement a dash mechanic, but in the end we didn't had enough time. We decided to focus on polishing the enemy AI and the game loop.
Wow! Really impressed by the graphics in this game seeing as it was made in a month, well done! Fun gameplay loop too, reeled me in, I was hooked :)
Thanks a lot for your kind words! Our artists worked really hard to achieve these visuals, but it totally paid off.
Great game, immersive! It was pretty scary to play actually!
Thanks! That was one of our intentions hehe
Increíble trabajo para una jam de un mes. Todo muy pulido, adictivo, no he visto bugs, los cambios de música geniales, y el apartado artístico muy cuidado. Gran trabajo!
Muchas gracias por el feedback y por haberle dedicado un rato a nuestro juego!
Fantástico, jugabilidad bien limpia, estética cuidada, feedback siempre presente, scope contenido, música acertada y variada, no se puede pedir mejor acabado en una jam tan corta. Enhorabuena.
Gracias Óscar! A ver cuándo participamos en alguna juntos ;)
Amazing game! I remember playing a similar game back in the day on Xbox 360 (I think it was 2d I can't remember) but similar idea with becoming a bigger and bigger fish. Overall, this game was really fun, beautiful graphics, great sound, and mechanics were overall intuitive. AI works was also really good. Amazing work!
Damn it, it would have been nice to have that reference hehe. The only similar game we found was Feed & Grow: Fish.
Thanks for your kind words and for giving our game a try :D
Fun game, clever for combining with the theme.
I thoroughly enjoyed the immersive atmosphere crafted through the combination of visuals and audio.
Additionally, the Enemy AI stood out with its impressive pursuit dynamics, and the interesting shift in behavior when they became the ones being pursued
One minor hiccup I encountered during my initial playthrough was that, while going further upward due to the absence of small fish nearby, I found myself reaching a point where the non-rendered side of rocks became visible. If you pass through that area, you may eventually get stuck in the rocks. In such a case, a game restart is necessary.
Overall, I was highly impressed with the game experience!
Excellent job!
Thanks for your feedback! We didn't know about that game breaking issue, thanks for pointing it out :)
It was really good but only when I turned the graphics down to low (more of a commentary on me than your game). I liked the concept environment and sound, felt like you needed more methods to navigate with especially chases. Art was especially good and I enjoyed the scene playing out behind the titles (I am guessing this was AI game play and not recorded footage).
That's on us, sorry. We didn't have much time to work on optimization. We also wanted to use a "dash" mechanic, but the AI took us that much time that we couldn't either. About the title scene, you guessed right :)
Thanks a lot for your feedback, it is much appreciated!
This is a challenging yet rewarding game! I really like the aesthetic of the underwater world and just the general atmosphere of the game. I especially liked the feeling when you're able to turn the tables on the bigger fish. Wish I could have progressed further as I ended with a score of 20. But overall this is a great game!
It is true that it's a bit too challenging for newcomers. We'll try to adjust this better on the next one.
Thanks for trying out our game and for your kind words :)
Beautifully done underwater world! Music was simple, but added appropriately to the atmosphere. The mechanic was fun too. Only comment I have is the mouse "look" was literal, I think a "lerp" to rotate the camera would chill that out and polish it up.
I did get some sort of collider issue in the wall and got stuck here:
That was simple enough to avoid, so I kept playing and enjoyed it, but for your debugging pleasure :).
We didn't think about this aspect of the camera at all, but now that you pointed out it totally makes sense. That would have improved the overall feel of the game.
Thanks for your useful feedback.
Oh my gosh this is diffucult! Maybe I'm juste bad at stealth games lol. It took me about 15 minutes to get to the stage of eating big fishes, and when I saw that the game became more difficult agter this, I was like : Oh my god so that was the easy part hahaha! My best score is 24! Other than that, the graphics are really good and the game feels very polished, with options, menus and animations! Good job!
24 is a pretty good score hehe. But you're right, we had few time to test the difficulty of the whole loop of the game, and it ended up being a bit too challenging for new players.
Thanks a lot for dedicating that much time to our game and for your kind comments!