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(+1)

Wow, lots of content in here, but I'm not the first to point that out.  Still playing on my other browser tab!  I'm curious about which way y'all intended the theme interpretation.  I could see it being the boots and "scaling" the walls is definitely a thing in here, but so is the "scale" of the game and worlds :).

Anyway, I second the great DOS vibes =D.  One comment I have on the controls, it's a little counter-intuitive to have the jump be on the same hand as the directional controls (since you need your right hand for mouse/fire, or vice versa if left-handed).  Personally, I actually sometimes like that kind of thing because it literally forces your brain to form connections that it didn't have before, but it did make the character a little tough to control, particularly on those skinny ledges!

Did not hurt my enjoyment of it though, I'm also curious which parts were procedurally generated.  Saw that in the description, that's awesome.

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Yeah the controls are more of a fps style with jump being space, but in the future i want to add key bindings so it can be customized. The scale idea was initially going from planet to space and vise versa. we also were attempting to add more scale with political intrigue between systems but unfortunately the game jam was only one month and not 1 year XD.

The parts that were procedurally generated were the planet designs in space as well as size and location. Once you land on a planet each world is proceduarally generated as well. On world itself i did by custom making chunks and the chunks are generated based on an walking algorithm i wrote. if you are interested in the source code since you are a fellow godot dev the on world generation is done in the "planet_generation.gd" located in the test_remove_before_export folder (i forgot to move it to a permanent place)and space generation is done in "stats.gd" located in the singleton folder.

Also thank you so much for playing and your feedback! I really appreciate it since Wolf (the other dev) and I want to keep working on it and improving it XD i know everyone says that but based on the positive feedback everyone has given it really motivates me to make it a full game. So thank you again!!

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Nice, yeah I'm fried now from playing games (only game jammers understand that xD), but I'll star your repo and have a look-see later.

Yes i understand all to well I have an unhealthy obsession with game jams and coding in general so i tend to burn out at least once a month. XD