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(+1)

The game looks lovely and feels good to play. I liked the main character's design and the environment looks great too.

But I didn't really enjoy the puzzles. It seems that most rooms aren't really a part of the puzzle but exist just to obfuscate the solution. I would prefer if the puzzle mechanics very clear (get from point A to point B) and all rooms actually played some role in the final solution.

Maybe, to make the game even crazier, the game could be set inside of a giant 3D Rubik's Cube? 😁

Great job! I think your team is very talented, good luck with your future projects!

(+1)

Glad you liked the platforming part and sorry the puzzle part wasn't for you x3 It's a bit hard to aim with puzzle mechanics because everyone has their preferences, but we will probably improve the aspect you pointed out, yes some of the rooms were there to obfuscate the slider puzzle section of the game, but we'll try to fill them in with something more engaging and related to the solutions when we have time after the jam!

And yes, we would love to test and try out making the final level a Rubik's Cube, that'd surely ramp up difficulty xD