Aaah thanks for playing and leaving a comment! We are very pleased with how our little party of misfits turned out, people seem to love em x3 Would have loved to expand a bit more on the story but we kind of realized the jam had started mid month. So we had to rush!
And do not worry, the puzzles we made kind of long, we will probably release a more "direct hint list" for anyone who wants to skip right to the story in a couple of days!
CryptidGrove
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This game looked astonishingly appealing from the get-go, the art direction is just sublime, we have to congratulate the artists specially cuz holy moly this game looks gorgeous. It's such a shame that it was so short though, there were only like 2 very very simple puzzles and not much meat to it really.
We are very eager to see more from your team and hope that on future games you all go a bit harder on the puzzles and story cuz you got an art direction worthy of AA studio at the very least! Good job!
Wow, that was quite polished, quite an innovative puzzle style! It was really challenging.
Only thing to comment would be that the theme interpretation is a bit weak, even if the game is amazing. The "secret" part is a bit loose while the optional wildcards seem to take the spotlight.
Still, great game, one of the best puzzle games we've seen amongst a couple of jams!
Pretty cute game! Love the art, MC looks very cool.
The managing of the restaurant + crimes was a fun concept, if anything we'd add a little bit of randomness to the burger minigame or to have to dispose of the bodies, maybe putting them on trashcans, but like, that's just to point anything to improve, overall it was very good! Good job!
That was such a cool experience! Absolutely adore the opening cinematic, I love Minion. He must be protected.
The game itself is fun, concept is cool, mechanics are well done.
The only very slight criticism I can think of is the camera sometimes goes behind walls but that's such a minor thing, and so easy to fix It doesn't really matter at all x3
Great job!
If this game doesn't win the graphics category there's gonna be riots, daaaamn the art is good, probably the best we've seen so far!!! It's so appealing, so clean, so smooth it wouldn't surprise us to see it in a finished product!
The game itself is more of an experience than an actual game, but that's completely fine! Specially for something made in a week, truly a great, great job, it's clear that a lot of love went into this project. Congratulations!
Okay that was really cute x3
While exploring I was already paying attention to why there were so many cracks on the floor, tried to step on them to see if I'd fall. When I took the gem I did not expect the collapse it caught me by surprise even if I had been expecting something to happen, had to quickly focus real hard to get out, real fun little experience! Congrats!
(Even though it is quite short and simple it's genuinely one of the games that's got me the most surprised/tense; Also the MC looks like Sakamoto San, so that's also great.)
The game was cool! Specially the enemies and ship assets, they look quite pleasing to the eyes! The game itself is fun, typical "wave defense" with levels, if there's anything to point out we'd move the ship's bullet spawn slightly closer to the ship because when enemies are too close bullets go over them, but appart from that small detail it is quite polished! Congrats!
Hi! We recognise you from other gamejams! What a nice surprise to see you here! x3
Here's our game btw! Lil cozy puzzle prototype.
https://cryptidgrovestudio.itch.io/gilberts-anxiety-induced-flood-contingency-pl...
Thank you for the review x3
And please do not worry about the last level, that is the hardest one and the pieces are intended to "be on the way"! So you did just fine! That's just a way to add extra difficulty to showcase a couple of kinds of levels, in some the water needs to get faster to a specific tile to push a floaty, in some you are granted a bunch of cushions at the side, and others require moving the cushions around to make room! All to get a bit of variety. n-n
Congrats on getting past it!
Do you recall if your "balcony/entry" room was properly rotated?
It seems we could have been far more clear about the fact that, unless the balcony room is properly oriented, getting out of gridmode is not posible.
When the jam finishes we will 100% add a little popup warning explaining that whenever someone tries to go back to platforming mode from grid to the full version. (Hope this didn't sour the experience and also thank you very much for the kind comment n-n)
Loved it, the typical cozy scaperoom but so well adapted to the theme at hand, If this ever turns into a complete game I sure would love to give it a go!
If I could come up with any nitpicks I'd say a bit of music would benefit the experience a lot, and perhaps to allow stacked items to be weighted together, sometimes getting everything on top of the scales got a little frustrating. But then again, lovely game! Keep it up!
If you enjoy puzzle platformers perhaps you'd like our game!
https://itch.io/jam/game-off-2023/rate/2372255
Gonna go give yours a try too!