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CryptidGrove

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A member registered Nov 10, 2023 · View creator page →

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Aaah thanks for playing and leaving a comment! We are very pleased with how our little party of misfits turned out, people seem to love em x3 Would have loved to expand a bit more on the story but we kind of realized the jam had started mid month. So we had to rush!

And do not worry, the puzzles we made kind of long, we will probably release a more "direct hint list" for anyone who wants to skip right to the story in a couple of days!

Thank you kindly for playing, we are very happy with everyone loving the characters!
And yes, in retrospection we might have gone a little too hard on the puzzles, perhaps it would have been best to keep them slightly more simple on a jam!

This game looked astonishingly appealing from the get-go, the art direction is just sublime, we have to congratulate the artists specially cuz holy moly this game looks gorgeous. It's such a shame that it was so short though, there were only like 2 very very simple puzzles and not much meat to it really.
We are very eager to see more from your team and hope that on future games you all go a bit harder on the puzzles and story cuz you got an art direction worthy of AA studio at the very least! Good job!

Well the art is gorgeous, just gorgeous, it very much feels like a weird dream, got the vibe down to perfection.
It isn't quite a game, feels more like a "choose your own adventure" books, but great job it was really pretty!

While it was a bit weak on theme interpretation it was a very fun puzzle game, there's a good core mechanic here and would love to see it expanded! Congrats!

Aaaaaaa but we need moreeee! The artstyle is so appealing and the narrative feels so natural and creepy it got us getting the heebie-jeebies!
Great job! Will keep an eye out for this one!!

Cards, chess, any tabletop game with extra hidden rules is always a bop, having to figure out how things work and getting out of the mindset and rules you already know is always fun, so congrats on making a fun game! Good job!

This was a very chill, fun puzzle game. Ancient ruins, peaceful music, perspective elements, it reminded us a bit of Sky in aesthetics which is great. Overall a very pleasant experience! Great job!

It's a cute concept! We love Pat and we love how you implemented the echolocation mechanic!
Great job!

It was a fine game! Great job sticking to the small palette wildcard, it's a hard one.
Only wish the minigame wasn't as long, or that breaks were a bit longer, it felt a bit annoying by the end. But overall quite good!

Really great game! Loved all of it and went back to get all endings, it was really enjoyable.
(as a little note the game crashed when inspecting the hidden tile and clicking on "ignore", but like, that's a non issue, the game is awesome!!!)

The art direction of this game is insane, it reminded us of Over the Garden Wall and that's always a treat! <3
Also love the detail that there's a wiki, games should go back to those, they are so welcomed. Great job!

Damn the sound design was spot on!!! Felt like we'd get caught at any second! Great job it was a nice little game!!

Wow, that was quite polished, quite an innovative puzzle style! It was really challenging.
Only thing to comment would be that the theme interpretation is a bit weak, even if the game is amazing. The "secret" part is a bit loose while the optional wildcards seem to take the spotlight.
Still, great game, one of the best puzzle games we've seen amongst a couple of jams!

Pretty cute game! Love the art, MC looks very cool.
The managing of the restaurant + crimes was a fun concept, if anything we'd add a little bit of randomness to the burger minigame or to have to dispose of the bodies, maybe putting them on trashcans, but like, that's just to point anything to improve, overall it was very good! Good job!

Love the vibe, nice aesthetic, very ace-attorney-ish, overall fairly polished! Good job!

Thought it'd go in a waaay different direction, we were gladly surprised x3
Good job with the game!

Love the ambience, it was quite immersive even with a small scope! Great job!
Love how startling the phone is every time.

Only peeve is we would have loved more minigames like on the first day, but overall good job!

The cats are very very cute, and I adore how they follow the yarn balls, the feel is really well crafted. With a little bit of work on the map this could be quite a fun game! A little variation to cat behaviour, extra "weapons" perhaps, etc.
A short and sweet lil prototype, good work! n-n

Well if there's something I didn't expect is to ever hear ABBA in a boss battle. xD
Very cute game! Lovely puzzle elements, great cohesive artstyle, cute dogos, lovely setting! Congrats!

(1 edit)

Spoiler:
In this level the key is to get the water from the bathtub to reach the ducky as quick as possible, so try to leave it a straight path to it so that it pushes the ducky and blocks the water from the upper right sink!

Cool game! I was really enjoying the simple, cozy vibe during the day phase, quite relaxing! And then boom. Die to a poop.
Try again, cozy, relaxing, avoid poops, Boom. Murdersheep.
It was a fun experience x3

That was such a cool experience! Absolutely adore the opening cinematic, I love Minion. He must be protected.
The game itself is fun, concept is cool, mechanics are well done.
The only very slight criticism I can think of is the camera sometimes goes behind walls but that's such a minor thing, and so easy to fix It doesn't really matter at all x3

Great job!

If this game doesn't win the graphics category there's gonna be riots, daaaamn the art is good, probably the best we've seen so far!!! It's so appealing, so clean, so smooth it wouldn't surprise us to see it in a finished product!
The game itself is more of an experience than an actual game, but that's completely fine! Specially for something made in a week, truly a great, great job, it's clear that a lot of love went into this project. Congratulations!

Aaaah I love the aesthetic it's just so pleasing and cozy, the game is quite nice too!
Would genuinely love to see the concept finished or expanded upon! Congrats!

Okay that was really cute x3
While exploring I was already paying attention to why there were so many cracks on the floor, tried to step on them to see if I'd fall. When I took the gem I did not expect the collapse it caught me by surprise even if I had been expecting something to happen, had to quickly focus real hard to get out, real fun little experience! Congrats!
(Even though it is quite short and simple it's genuinely one of the games that's got me the most surprised/tense; Also the MC looks like Sakamoto San, so that's also great.)

The game was cool! Specially the enemies and ship assets, they look quite pleasing to the eyes! The game itself is fun, typical "wave defense" with levels, if there's anything to point out we'd move the ship's bullet spawn slightly closer to the ship because when enemies are too close bullets go over them, but appart from that small detail it is quite polished! Congrats!

It was a cool little game, chess is fun enough on it's own so adding cool features at random to it just makes it even more fun! Perhaps a little bit more difficulty would be nice because the AI just kind of gave up at some point after some rules were added, but still it's fun! Great job!

Absolutely love the theme interpretation, I love the breaking statues to gather power, they just feel like a lightning rod you gotta get rid of to focus the thunders on yourself, great job!

That was a nice little experience! Love the way the clouds slowly get darker and the rain pours harder, quite stylized! Made it feel very natural!

It was a nice lil minigame, mayhaps if you wish to continue working on it you could add a little variation to some of the tiles, like raindrops dropping one square each turn, or clouds raising up, etc. Good job!

Hi! We recognise you from other gamejams! What a nice surprise to see you here! x3
Here's our game btw! Lil cozy puzzle prototype.

https://cryptidgrovestudio.itch.io/gilberts-anxiety-induced-flood-contingency-pl...

Thank you for the review x3
And please do not worry about the last level, that is the hardest one and the pieces are intended to "be on the way"! So you did just fine! That's just a way to add extra difficulty to showcase a couple of kinds of levels, in some the water needs to get faster to a specific tile to push a floaty, in some you are granted a bunch of cushions at the side, and others require moving the cushions around to make room! All to get a bit of variety. n-n
Congrats on getting past it!

It's a cute premise, with a promising foundation to be built upon! Good job!

That was a pleasant little game! Love the idea of having to risk your earnings when going out to pick more during the siege, it keeps it interesting unlike most tower defenses after a point! Good game!

It is a neat little prototype! The concept of performing calmer activites in order to upgrade your combat is always welcomed in most "fighting" games!

Do you recall if your "balcony/entry" room was properly rotated?

It seems we could have been far more clear about the fact that, unless the balcony room is properly oriented, getting out of gridmode is not posible.

When the jam finishes we will 100% add a little popup warning explaining that whenever someone tries to go back to platforming mode from grid to the full version. (Hope this didn't sour the experience and also thank you very much for the kind comment n-n)

Ah! Well thank you very much! x3 Glad you liked it n-n

Loved it, the typical cozy scaperoom but so well adapted to the theme at hand, If this ever turns into a complete game I sure would love to give it a go!

If I could come up with any nitpicks I'd say a bit of music would benefit the experience a lot, and perhaps to allow stacked items to be weighted together, sometimes getting everything on top of the scales got a little frustrating. But then again, lovely game! Keep it up!

If you enjoy puzzle platformers perhaps you'd like our game!
https://itch.io/jam/game-off-2023/rate/2372255

Gonna go give yours a try too!