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(+1)

It was a different idea for sure but I find decision making lacking.

For example why would not I press the damage button when it is available ?  Tank was also very tanky so same goes for taunt.

For example:
I think damage button could damage us a little to give the buff or even damage 1 person randomly so It is a risk to use it when party is low health.


Thanks for the feedback! I agree, it really becomes a matter of always hitting damage and taunt after their cooldowns, then saving that heal for when you needed it.