Hmm (Thinking face), I'm not aware of 1:1 chat on itch.
And Thanks ^^.
Coin Factory is fun, too.
That and this are the two games I've played most on itch in the last month.
I guess Discord would be the place to go for a more private chat. It's not like itch needs to turn into a chat app.
Better to stick with games, jams, devs and apps and leave the social media stuff to the junkies who inject it.
New levels every day is always nice, but that is a harder thing to do to in your kind of game as well as a game that needs to be downloaded rather than played in the browser.
But it's not really the kind of game that would work as a crossover. You COULD add a pure puzzle game, but that wouldn't really fit it TBD, though if you did it would be a much-needed way to earn creds a bit faster.
Some people may like leaderboards, like highest Outerworld level reached, highest character level, total characters unlocked etc., but not me. I like that it is a purely single player game.
Not really related to Coin Factory, but in the intrest of earning a few extra currency, you could add a daily random win. Spin the wheel, trade a random sould (not permanently) for a prize, or something. But I already made a suggestion that you liked which amounts to the same thing.
What feature from Tetris would you like to see in PUBG? It's pretty much just as daft a question!
But it's not really the kind of game that would work as a crossover. You COULD add a pure puzzle game, but that wouldn't really fit it TBD, though if you did it would be a much-needed way to earn creds a bit faster.
We could add some puzzles that are modified to better fit TBD (that's the plan anyway once I vertically scale the puzzle counts).
Not really related to Coin Factory, but in the intrest of earning a few extra currency, you could add a daily random win. Spin the wheel, trade a random sould (not permanently) for a prize, or something. But I already made a suggestion that you liked which amounts to the same thing.
I do like this idea, it incentivizes coming back to Sanctum each day.
Thanks!
There is another glitch that often occurs that I just forget about mentioning.
In battle whatever it is that causes you to be able to activate the Soulmancer's spell happens towards the end of a regular attack. Then the options for the Soulmancer's spells appear with your next regular attack over them. The only way to activate the Soulmancer's spell is to choose the regular attack then quickly choose the Soulmancer's attack so both happen at the same time.
But once you do this, you can no longer see the icon above the Soulmancer's head that tells you how to activate her (?) magic.
If this makes no sense, I will try to make screenshots of it next time it happens.
It does make sense!
It's something I've witnessed also. I think I might need to have the soulmancer ability activation check wait until the end of a turn to check that the effect has been fulfilled. Or add mor checks to preventing showing a character's skills while the soulmancers skills are showing.
Looking at the Tower of Mystery, I just came up with another idea, except it is one that would probably require a lot of work. But if you have any Dev friends who are into different genres, maybe you could collaborate.
There could be other Towers. A pure platformer tower, like Mario, an action platformer tower, like Castlevania, a Roguelike tower etc. etc. Like the minigames in Final Fantasy.
Each one wouldn't need to be incredibly well thought out, how detailed they would be would be up to you.
Again, this is all very long term. Something to return to once you've dealt with the other 93,000 things on the list.
I like it!
I consider this a game with little restrictions, so any idea I'll at least put on the list.
We can then decide what's most important.
The only thing I feel may need work is adding towers to the Outerworld rather than in Sanctum (I think many will forget that they exist unless I include them in challenges).