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But it's not really the kind of game that would work as a crossover. You COULD add a pure puzzle game, but that wouldn't really fit it TBD, though if you did it would be a much-needed way to earn creds a bit faster.

We could add some puzzles that are modified to better fit TBD (that's the plan anyway once I vertically scale the puzzle counts).

Not really related to Coin Factory, but in the intrest of earning a few extra currency, you could add a daily random win. Spin the wheel, trade a random sould (not permanently) for a prize, or something. But I already made a suggestion that you liked which amounts to the same thing.

I do like this idea, it incentivizes coming back to Sanctum each day.

Thanks!

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There is another glitch that often occurs that I just forget about mentioning.

In battle whatever it is that causes you to be able to activate the Soulmancer's spell happens towards the end of a regular attack. Then the options for the Soulmancer's spells appear with your next regular attack over them.  The only way to activate the Soulmancer's spell is to choose the regular attack then quickly choose the Soulmancer's attack so both happen at the same time.

But once you do this, you can no longer see the icon above the Soulmancer's head that tells you how to activate her (?) magic. 

If this makes no sense, I will try to make screenshots of it next time it happens.

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It does make sense!

It's something I've witnessed also. I think I might need to have the soulmancer ability activation check wait until the end of a turn to check that the effect has been fulfilled. Or add mor checks to preventing showing a character's skills while the soulmancers skills are showing.

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Looking at the Tower of Mystery, I just came up with another idea, except it is one that would probably require a lot of work. But if you have any Dev friends who are into different genres, maybe you could collaborate.

There could be other Towers. A pure platformer tower, like Mario, an action platformer tower, like Castlevania, a Roguelike tower etc. etc. Like the minigames in Final Fantasy.

Each one wouldn't need to be incredibly well thought out, how detailed they would be would be up to you.

Again, this is all very long term. Something to return to once you've dealt with the other 93,000 things on the list.

I like it!

I consider this a game with little restrictions, so any idea I'll at least put on the list.

We can then decide what's most important. 

The only thing I feel may need work is adding towers to the Outerworld rather than in Sanctum (I think many will forget that they exist unless I include them in challenges).

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How would Outerworld towers work? Do you mean like the path of Chaos?

That is the question, perhaps rather than an overall tower level, you instead need to climb that specific tower (say 5 floors, or 10), come to think of it, I can just keep the current tower, and add in these smaller temporary towers as an independent system. Sort of like dungeon crawling.

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Every time I have had the soft crash recently, it has been in the same situation.

I am in a Scenario which becomes one of those ? events. It is the 4th ? event allowing me to get a challenge reward. So I get the rewards, I choose a new challenge and no portal appears.

I see, thanks!

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Scrap that, it happens at other times too. My PC also makes a lot of noise. PCs shouldn't sound like hair driers. I'm going to have to get my geek on and buy myself a Christmas present.

There's a point. If I just transfer my TBD folder to a new PC, will my save game transfer over?