It does make sense!
It's something I've witnessed also. I think I might need to have the soulmancer ability activation check wait until the end of a turn to check that the effect has been fulfilled. Or add mor checks to preventing showing a character's skills while the soulmancers skills are showing.
Looking at the Tower of Mystery, I just came up with another idea, except it is one that would probably require a lot of work. But if you have any Dev friends who are into different genres, maybe you could collaborate.
There could be other Towers. A pure platformer tower, like Mario, an action platformer tower, like Castlevania, a Roguelike tower etc. etc. Like the minigames in Final Fantasy.
Each one wouldn't need to be incredibly well thought out, how detailed they would be would be up to you.
Again, this is all very long term. Something to return to once you've dealt with the other 93,000 things on the list.
I like it!
I consider this a game with little restrictions, so any idea I'll at least put on the list.
We can then decide what's most important.
The only thing I feel may need work is adding towers to the Outerworld rather than in Sanctum (I think many will forget that they exist unless I include them in challenges).
Awesome, as someone who lives a simple life, technology is one of the few areas I'm willing to spend more on considering it's potential.
There's a point. If I just transfer my TBD folder to a new PC, will my save game transfer over?
This is something I've wanted to try with you so that I could test your game version to see if I could recreate the issues!
In your AppData folder you should have a folder called TBD.
Copy and pasting that into the AppData folder on your new device might work.