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Hey thanks for the feedback ๐Ÿ’™

Yeah thats a cool solution you found right there by  chosing the "speedrunner" strategy , avoiding fights that take time and just run  as sneaky  and zig-zaggy as possible from start to finish! Great job!๐Ÿ’ช๐Ÿ‘

And regarding the shoot direction, maybe a indicator would be nice for that as well... and i definitly need to upgrade the way the collision works. Only hitting the ground , not the walls and making the walls transparent that are in front of the cam ๐Ÿค”