Hey thanks for the feedback ๐
Yeah thats a cool solution you found right there by chosing the "speedrunner" strategy , avoiding fights that take time and just run as sneaky and zig-zaggy as possible from start to finish! Great job!๐ช๐
And regarding the shoot direction, maybe a indicator would be nice for that as well... and i definitly need to upgrade the way the collision works. Only hitting the ground , not the walls and making the walls transparent that are in front of the cam ๐ค