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Dungeon Pathfinders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #443 | 1.423 | 2.250 |
Gameplay | #444 | 1.581 | 2.500 |
Innovation | #485 | 1.423 | 2.250 |
Overall | #490 | 1.423 | 2.250 |
Graphics | #525 | 1.265 | 2.000 |
Theme interpretation | #590 | 0.632 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/MostWanted38/game-off-2023
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Comments
I really the abstract look of the game. Never could seem to figure out how to aim. I managed to take down a few enemies but mostly just ran away in terror. The menus were also very slick. Really hope you carry this game forward.
I found aiming my shots to be quite difficult and I ran out of mana quite quickly, so I found that the best strategy was to just sprint past the enemies in a zig-zag pattern. I would suggest having the projectiles shoot in the direction of the mouse cursor rather than in the direction the player is facing to make it a little easier. Other than that, I liked the 3D environment and atmosphere of the game.
Hey thanks for the feedback 💙
Yeah thats a cool solution you found right there by chosing the "speedrunner" strategy , avoiding fights that take time and just run as sneaky and zig-zaggy as possible from start to finish! Great job!💪👍
And regarding the shoot direction, maybe a indicator would be nice for that as well... and i definitly need to upgrade the way the collision works. Only hitting the ground , not the walls and making the walls transparent that are in front of the cam 🤔
Liked the title screen and ambience. Random dungeon generation and navigation must have been hard to implement. Well done! Some suggestions:
Hey, thanks for the feedback!
Yes the world generation, level specification along with dynamic nav mesh baking were indeed quite time consuming. Sadly other real life things took quite a lot of time, so planned features and designs had to be skipped, like mob designs, variations, different attacks etc. There will be after-jam versions of the project at some point with more content