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(1 edit)

Thanks for the play!  

 I'm glad you liked my art, the difference in styles most likely comes from the cameo characters, they were originally supposed to have different card borders to indicate the fact that they aren't game originals but we ran out of time before that could be implemented. It also probably came from exhaustion, I have over 24 hours in the ibisPaintX canvas that these guys were drawn in so I was kinda over it near the end. I tried to make them as DBZ as possible but considering I don't really draw male characters I ended up reverting to default settings style wise near the end. The UI was also drawn last second, it's not my strongest work. 

 Some people have complained about the font, I like it but I guess that isn't the general consensus ._.  

As for the gameplay changes I'm going to be honest I really dislike the simulate battle idea, what's the point of playing the game then if you know when you have a winning combo. I get that there are a lot of guys to remember but I feel like that's kinda the point. For it to be a strategy game you have to well… strategize, play to the strengths of your own characters and to the weakness of your opponent. That's also why the enemy preview button is there, I feel like there's no way to make it fair if you just go in blind. I recognize the faults in the gameplay, it was our first time making something like this and there were some bugs that really threw off balance (like with the support characters, if you know you know).

As for the music, it was recycled from some older project last second :P  Better than nothing.