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(3 edits) (+3)

Wow! Probably the first jam game I've spent 20+ minutes in. I've really liked it, best clicker game I've played in a while. Also while playing I've collected some nitpicks/suggestions I would like to list:

1) Bomb bots stack up a lot of sounds in late game, which is very loud and annoying. Offsetting the sound pitch of a mined scale by a small random amount would probably fix that and make sounds more interesting

2) Drill bots feel underwhelming in comparassion to boom bots. Making them prioritize gem scales would make them more unique and not feel like they are a worse version of boom bots.

3) Making scale mining progress more visually obvious at first levels would make introduction more smooth

4) Same thing with the combo mechanic, since it doesn't have an audio-visual response it takes some time to realize it exists and even then the game doesn't really encourage you with anything besides a small text in the corner

5) Hold to dig upgrade or something like that would be extremely nice to conserve the fingers' health:)

6) It isn't always obvious where the cursor is pointing, which in conjutcion with small upgrade buttons make it hard to press them at first

Aside from that everything is 10/10 in my book, great progression, audio, visual and theming. Great job!

(+1)

Thanks for playing and providing such actionable feedback! You gave lots of great ideas that I'd love to get implemented once the voting period is over.

We did actually have sound effects for the combo system, where a minor scale (A minor, piano) was played based on the player's current combo. We were really excited because it supported the play on words in the name of the game AND added another layer to the theme, but it ended up being so annoying that we decided to remove it last minute. We're hoping to find a better way to add polish in the future.

Thanks again for the feedback. Really appreciate it (and sorry for your fingers) :)

(1 edit)

EDIT: he beat me to the comment haha

Thanks for playing! appreciate the detailed feedback! 

My partner did implement a randomized pitch for the digging sound but it did seem to be pretty hard to tell the change with the sound effect itself, we could probably increase the pitch change to try and make it easier to hear. 

we had also implemented a sound effect with the combo it would go through the A minor musical scale which is where the play on words for the name came from. We ended up taking it out as it also seemed pretty annoying with the music and other sounds and long combos, but something we would like to re work in the future! we have the visual counter in the bottom corner for combo but I think it would be nice to maybe have an X combo indicator tied to the cursor to make it easier to see.

and bigger upgrade buttons hopefully soon to come! I too had the same problem with trying to click it sometimes while doing some play testing, but I didn't get it changed due to time constraints