Thank you for the feedback! I've received many technical issues complaints from browsers on windows for some reason, it's most likely also connected to godot resources' shenanigans. but nether encountered it on any other systems, which is puzzling
illarn
Creator of
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Really cool presentation, doodle aesthetics is probably my most favorite graphics style. Levels are fun and engaging to solve. Although I have some minor complaints and bugs:
1) Wish there was an indicator where the block will be placed, because otherwise it is too easy to drop it somewhere you don't want to
2) You can't pick up block if they are directily under your feet, which sometimes softlocks the character
3) Music turns off when you restart the level
4) The text in the tutorial is hard to read, with my bad eyesight I could barely see button labels even in fullscreen
5) Wish where was a faster way to restart the level
Aside from that very enjoyable game, fascinating that it was made in 1 month!
Wow! Probably the first jam game I've spent 20+ minutes in. I've really liked it, best clicker game I've played in a while. Also while playing I've collected some nitpicks/suggestions I would like to list:
1) Bomb bots stack up a lot of sounds in late game, which is very loud and annoying. Offsetting the sound pitch of a mined scale by a small random amount would probably fix that and make sounds more interesting
2) Drill bots feel underwhelming in comparassion to boom bots. Making them prioritize gem scales would make them more unique and not feel like they are a worse version of boom bots.
3) Making scale mining progress more visually obvious at first levels would make introduction more smooth
4) Same thing with the combo mechanic, since it doesn't have an audio-visual response it takes some time to realize it exists and even then the game doesn't really encourage you with anything besides a small text in the corner
5) Hold to dig upgrade or something like that would be extremely nice to conserve the fingers' health:)
6) It isn't always obvious where the cursor is pointing, which in conjutcion with small upgrade buttons make it hard to press them at first
Aside from that everything is 10/10 in my book, great progression, audio, visual and theming. Great job!
Yes, thank you for the review, you got the theme connection correctly, although I can't say I've done a good job making my game relevant to this theme, but for me what matters the most is the enjoyability of the project, and since I've seen that the original idea was leading to no fun I've just redid it as a simple minesweeper
Very polished and concept is very fast to grasp, but too simple of a gameloop for my liking, although I definetely had some fun for the first minutes. Maybe making the buttons change the scale by variable amount would benefit, because otherwise the best strategy seems to be press +, then press -, repeat