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illarn

61
Posts
7
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3
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A member registered May 12, 2023 · View creator page →

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там были телепорты? если это капсулы цилиндрические, то видимо я не понял как ими пользоваться

прикольная атмосфера и ролик в начале забавный, но утомляет что персонаж очень медлительный. хотелось банихоп чтобы двигаться быстрее =) и еще кнопка рестарта после смерти у меня не работала, пришлось перезапускать игру

Yeah, there are 3 waves after 1st. If any of the enemies reach the PC it doesn't switch bc of the bug, sorry bout that

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Fun game, love the sound and cake in the end!

Cool game, first enemy jumpscared me

Really cool atmosphere! Wish there was some background for easier movement navigation

I love the aesthetic, very clean and stylish, well done!

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As a huge fan of both backpack battles and vampire survivors concept seems like a great idea and implementation is very nice for 1 month of work! Hope to see a completed release after the jam!

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Really cool presentation, doodle aesthetics is probably my most favorite graphics style. Levels are fun and engaging to solve. Although I have some minor complaints and bugs:

1) Wish there was an indicator where the block will be placed, because otherwise it is too easy to drop it somewhere you don't want to

2) You can't pick up block if they are directily under your feet, which sometimes softlocks the character

3) Music turns off when you restart the level

4) The text in the tutorial is hard to read, with my bad eyesight I could barely see button labels even in fullscreen

5) Wish where was a faster way to restart the level

Aside from that very enjoyable game, fascinating that it was made in 1 month!

Juicy effects and gameplay is nice! I wish you could choose any level, so it would be easier to  see all the content. Otherwise after closing the tab accidentally and reopening I had to start from the 1st level

Nice game, good job! Although it took me several mintutes to figure out what to do, after that levels went very fun 

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Wow! Probably the first jam game I've spent 20+ minutes in. I've really liked it, best clicker game I've played in a while. Also while playing I've collected some nitpicks/suggestions I would like to list:

1) Bomb bots stack up a lot of sounds in late game, which is very loud and annoying. Offsetting the sound pitch of a mined scale by a small random amount would probably fix that and make sounds more interesting

2) Drill bots feel underwhelming in comparassion to boom bots. Making them prioritize gem scales would make them more unique and not feel like they are a worse version of boom bots.

3) Making scale mining progress more visually obvious at first levels would make introduction more smooth

4) Same thing with the combo mechanic, since it doesn't have an audio-visual response it takes some time to realize it exists and even then the game doesn't really encourage you with anything besides a small text in the corner

5) Hold to dig upgrade or something like that would be extremely nice to conserve the fingers' health:)

6) It isn't always obvious where the cursor is pointing, which in conjutcion with small upgrade buttons make it hard to press them at first

Aside from that everything is 10/10 in my book, great progression, audio, visual and theming. Great job!

Yes, thank you for the review, you got the theme connection correctly, although I can't say I've done a good job making my game relevant to this theme, but for me what matters the most is the enjoyability of the project, and since I've seen that the original idea was leading to no fun I've just redid it as a simple minesweeper

Button inversion is a great idea, totally forgot about it, thabk you for the response

When I first played the game I thought I had to push the boxes by walking into them, because I didn't read the controls. Wish it had a proper tutorial, so that wouldn't happen. Great game overall!

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Very polished and concept is very fast to grasp, but too simple of a gameloop for my liking, although I definetely had some fun for the first minutes. Maybe making the buttons change the scale by variable amount would benefit, because otherwise the best strategy seems to be press +, then press -, repeat

Cute aesthetic, but I couldn't progress past the first door because key would drop out of inventory immediately after picking up. Also ctrl+w closes the tab, so that happened a few times

Cool game, would be much better with some tweaks, like adding a coyote jump(or making timing more forgiving if it already is in the game), making jump height variable and restarting automatically when you lose

Very cute and fun, but I couldn't figure out how to complete the level with paper clips

Very good! Levels are well designed and aesthetics are super clean overall, had much fun

Wow! Very fun, although for me the main character's design looks like some substance much more than a snake

Platinum

Sarcastic dialog options brought me much fun, but platforming felt like a chore

Very good! Theme integration is extremely interesting, would be 5/5 for me if the snake moved faster

Very trippy and more enjoyable than seems at first glance

Very nice atmosphere, but the slipping while trying to push the blocks kinda drove me crazy

Very cute game! Wish the sound volume could be adjusted

Glad you liked it!

Hello, thanks for your review!
The random space things is what I've hated in the OG minesweeper, so I've tried to fix it with the eye mechanic, which safely reveals a cell

Very clean and music is banger. Wish movement was less slippery, times when I've accidently exited the room I've already done some progress in did grow some rage

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Fun game with intereting concept! But I wish it had less incoviniences to have the most enjoyable experience(like the only way to restart I found is through escape button, which exits the fullscreen)

Sounds and graphics are fun, but it feels very slow to rotate the ship, which is not. Gameplay is very chaotic, which I didn't really like with bots, but with tuned speed and some more chaotic elements I can see it being very fun with some friends

Cool game, I really dig the concept and music, but it's rough with design choices(as an example it's unclear where the purple thing playing tones will go, so you have to basically guess where it would go and which big tone to use )

Very fun, best game in "kill the bug" genre I played:)

Game is stuck on the black screen with 'you can't always win' text after I reloaded the page to change the volume

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Can't seem to get to the third note, character can't go into right most passage(played web version)

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Could you please change the control scheme for keyboard1? Pressing control+w closes the browser window

Cool atmosphere, made me alarmed. But it was very hard to deal with controls and timer hid the place you need to go sometimes, that was uncovenient

Cool game, I really liked the sounds! Wish you could explode grenades by shooting them, I think that would make them more useful

Fun concept, but wish it had jump or other movement option to diversify the gameplay and also enemy progression, because after a few upgrades it's basically impossible to die