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I am not sure but I think the game is working too fast on my computer. It was near impossible to give exact doses.

I found game idea very unique but throwing everything player at once was overwhelming.  

What I would do with Stanley will be make him upbeat instead of a downer with a sweet voice but as a plot twist make him on medications and when he could not get his medication for a reason he turns to be the stanley in the game.
I would also reduce text as much as I could.

I like the idea and a polished version of this game  with a sweet story could be a full game on steam. Something like "Papers Please"

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Great points! Thanks for the feedback and kind words! Yea the game is actually pretty forgiving on the doses (15% costs only one star) but that's not really conveyed anywhere. Probably the big issue is the doses are a little high which lead to us having to speed it up to match and we didn't tune things like the scale delay down. I think if we were to continue we'd have to either have a fast and slow pour mode or cut the doses way down.

Yea it's a very textual heavy game which is hard as it's a lot to keep in the players memory. Contrasting that with papers please which was very pictorial. We did think of other ways we could convey the patient info while still keeping the challenge. We were originally shooting for a much slower grimmer game but kept speeding it up haha which makes the text feel like a bit of a roadblock.