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(+2)

I LOVED the demo and had a blast playing and getting to know the characters! The art is really nice and I love how dynamic it is. Even the unfinished sketches and lineart are super awesome, excited to see it all finished and polished! I enjoyed the writing as well, it felt very engaging and kept me interested and curious to know more.

I'd like to also give my thoughts on an aspect I think could be changed, but I wanted to mention that I loved it before I gave some criticism lol. Just, something I'm kinda ehhh on is that it feels like you get punished for being shy or anxious. I get that they're not really heroic qualities, but you mainly get negative reactions from it, like hits to valor or Griffin's approval. And I think it's slightly unfair, as being shy isn't like... a bad thing to be. Or makes you a bad person. IDK, it'd just be nice to rp as someone who is more timid without getting on people's bad sides lol. As long as you're brave when it really counts, I think that would matter the most.

That's really about it. I'd just like it if there were more freedom to be someone shy (with room to grow into a more confident, brave person by the end Perhaps?) without it being a wholly negative thing. But of course, this is all just my opinions and take it with a grain of salt. Thanks for reading if you do anyways, can't wait to see the game develop overtime! <3

(+1)

Hi there, it's a fair criticism! I would like to note that this demo largely consists of a job interview, and to progress in the story, the player will have to get the job. 

I do explain this with some detail in my walkthrough, but I understand not everyone will read or have access to that explanation, so I will put this here as well.

There seems to be a general misunderstanding that approval = how much someone personally likes you. This is not the case. Griffin likes you regardless, but approval indicates how much likely you are to be paired with someone for work. Griffin prefers to be paired with someone who is more outgoing and is actively interested in success. He is aware that, if you're not as interested in a role in the spotlight, you would be better off paired with another team member. That's all.

Believe it or not, I've suffered from severe shyness and anxiety in my real life and it's something I've had to rein in in professional settings in order to succeed. If I lived in the game, I would take many, many hits to my valor. And that's okay! Losing points does not make me a bad person. It does not make you a bad person. It does not make MC a bad person. The points don't determine whether you're a good or a bad person.

There is no real punishment for losing valor points unless you lose a certain amount, at a certain point later in the game. There will be opportunities to recover your valor points. No harm no foul.


I understand and I apologize if my depiction of shyness did not represent you, however, it does represent me and how I've navigated the world. It is NOT a wholly negative thing, even if you feel that is the case. Later on, when the player has gotten the job, shyness and anxiety should have more room to simply be, without being associated with points.

Thank you.

(+2)

Ah okie! As long as I'm not making Griffin hate me then that's good to note ksfvnsnv I didn't want to be making enemies by being my awkward self lol. And I think what threw me off was a certain option being locked behind valor points- the one where you ask if an employee was okay. I was like oh... does the valor correlate with your morality then? And I was thrown off a bit. It was more like I was confused as to why the more anxious options took hits to valor, alongside the cruel or mean ones. If that makes sense. Thank you so much for the response and the clarification btw! I hope I didn't come off as angry or something. Just thought I'd give my feedback n all that!