Ah ok, that makes sense, that would have been good to have explained somehow because it is a bit confusing. I would have like to be able to walk up to things to examine them a bit better, or wonder whats behind something and whether that is part of the things I need to escape.
That would require a "tutorial" (or documentation), but that's not in the scope of a gamejam I guess. I thought the fact you're sitting at the start and the obvious IEYTD influence was enough. ;)