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(+1)

Core Mechanic: The gameplay is very simple and straightforward, and creates an escalating tension punctuated by slow moments of relief and/or sadness. However, the attack wheel doesn't seem to work right since I often miss the target entirely and still get the hit, and if I mash the button as fast as I can the vast majority of my clicks register as hits despite never being inside of the target

Game Feel: The audio-visual feedback on the attacks was clear and felt quite nice (although I think the damage nubmers are superfluous since I'm mostly staring at the wheel); in particular I like the little flash and rose that popped out when I got perfect hits. Also I wasn't able to find an in-game quit button :(

Visuals: Jailed for the crime of using fancy illustrations (although they do look nice). Also the falling ring things tended to mess with my vision. Also sometimes the enemy was invisible leaving a black void.

Sound: The music was pretty fun. The different hit sounds felt nice, with the `Perfect` sounds being more loud and intense; though I could have done with a special sound for misses.

Theme: The ramp-up in intensity and difficulty with successive hits fits the theme pretty well