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A jam submission

CircleItView game page

Submitted by FreeckDoom — 12 hours, 43 minutes before the deadline
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CircleIt's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#83.0313.500
Game Feel#83.1753.667
Core Mechanic#92.7423.167
Overall#92.6273.033
Theme#102.1652.500
Visuals#102.0212.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Can't rate this one since... I literally can't play because I don't have the application to play it on so... I'll leave it as unrated...

Developer

What application do you need then? I can port it and set in my profile.

Submitted (1 edit)

Exe or HTML either or is fine

Edit: 7z does not work on my computer that's why

Submitted(+1)

The game is quite fun and addictive. You haven't followed the visual rules of the Jam, but I still think it's a good game. Besides, the sound and the main mechanics are very well executed

Submitted(+1)

This game has a great feel the sounds are phenomenal and the main mechanics give me a shot of dopamine. I see that you didn't follow the visual rules, but I also see why.

Submitted(+1)

Massive game, highly addictive. I'd say this one kept me going for a while. I liked the sfx samples and visuals. I know this is again the rules but it's still a great game !

Submitted(+1)

Core Mechanic: The gameplay is very simple and straightforward, and creates an escalating tension punctuated by slow moments of relief and/or sadness. However, the attack wheel doesn't seem to work right since I often miss the target entirely and still get the hit, and if I mash the button as fast as I can the vast majority of my clicks register as hits despite never being inside of the target

Game Feel: The audio-visual feedback on the attacks was clear and felt quite nice (although I think the damage nubmers are superfluous since I'm mostly staring at the wheel); in particular I like the little flash and rose that popped out when I got perfect hits. Also I wasn't able to find an in-game quit button :(

Visuals: Jailed for the crime of using fancy illustrations (although they do look nice). Also the falling ring things tended to mess with my vision. Also sometimes the enemy was invisible leaving a black void.

Sound: The music was pretty fun. The different hit sounds felt nice, with the `Perfect` sounds being more loud and intense; though I could have done with a special sound for misses.

Theme: The ramp-up in intensity and difficulty with successive hits fits the theme pretty well

Submitted(+1)

Very cool concept! Enjoyed this one a lot!