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(1 edit) (+1)

I enjoyed the game very much.

Mechanics were great reminded me 3 vikings an old blizzard game. What it lacks is a polish in movement. Some things were near pixel perfect and some platforms had "thickness" that make you fall down.

Also when we are trying to do something we don't read the back ground text. Maybe showing that after we die makes more sense and we learn why we died.

Glad you had fun!

Can you elaborate on things being pixel perfect and especially on platforms having “thickness” ?

I think you make a good point about the background text - if I ever polish this up for a full release, a better text delivery method is definitely on the to-do list.

(+1)

Platform was bouncing me off like a ball in "Arkanoid" when the ball hits the sides of the brick.

thanks for that description lol I will definitely look into it!