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Hello, yes you can interact with events on the map. You can even set it to interact with enemies as well. This setup is called event trap.

I think it's best I do a video on this later but by text:


  1. In event note box, put the note tag: <TBS Actor Trap> this will enable it to trigger by actor only. Auto actor can trigger it as well. Also add the note tag: <Trap>
  2. In event note box, set trigger range by using note tag: <Trap Range:x> where x is a number. For contact range, x = 1.
  3. Change event move route to custom and set movement to happen every turn there.

Let me know if you get any issues. 

(1 edit)

Beautiful! It worked and I was able to open the chest with one of the actors. The only funny thing is that I can attack the chest for some reason and it shows up at top in the turn order haha which doesn't seem to disrupt the battle, but it just makes me think I did something wrong.


Quite possibly because I didn't do step 3 in your instructions because I got stuck there. I know how to set the event move route to custom but I wasn't sure what to set the movement to or how to make it happen every turn.

It's really because you can setup event traps as "Fake" battlers which is why it may appear in turn order. I'll see to correcting this in an update. Thanks! Also glad it worked out for you.

If you plan on the event moving then it will need to be in turn order.