It's almost 40 levels! And in my notes I had 15 more or so specific ones that I couldn't do because of time (or without fixing my crappy, hacky code) and a bunch more in vague-ville. If you wanna see something else, Hazelden always does great PuzzleScript games: https://itch.io/jam/gmtk-2019/rate/462806 & http://www.draknek.org/. Already I can see a bunch of weak, unfinished and repeated ideas in my submission, and that first border-pushing level could definitely be made a bit more explicit; time makes fools of us all. It looks like I might be making a full version at some point, too, so it might be a whole lot better pretty soon!