Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Aside from the final decision, I wished I had a little more choice or experienced some branching paths/story, or had to use my noggin to solve some puzzles. Instead this was more of an “interactive” story where I had to click predetermined buttons to continue the linear story. But perhaps given the story’s subject matter, that’s intentional.

Having said all that, this is not actually a huge criticism of the game. It was great! I was very captivated by the game’s mood and story. I loved how it changed throughout the playthrough. It was super well done and very enjoyable to play! I ended up playing it twice to make sure I saw everything it had to offer. Very unique and very well done.

Great work, team! That was a cool experience!

Thank you for the feedback! Limited time was a determining factor in the way the game turned out, but there are several other factors to consider. Regarding the dialogues, we know that the initial choices are somewhat limited, and we would have liked to make them more varied. However, it's true that especially in the middle of the game, we relied on the fact that the antagonist doesn't care about the predetermined options you choose, and often directly ignores what you say. It's in the ending when there is genuine interest, and there are more branching paths and valuable responses.

Regarding the gameplay, we would liked to make the ducts more challenging, not provide a revealed map from the beginning, and add more dynamism to the sniper mechanic. However, we recognized that the game was already long, with a lot of text, and might not be very appealing to a Jam audience. So, we decided not to complicate it too much to avoid frustration or boredom, focusing on the story and game feel.

Thank you very much for your comment and for taking the time to try out the game options :D