Like a baby seal at a whaling convention, I was suddenly clubbed over the head with misdirects and new mechanics! Great art, writing and music Who ever decided to add a map for the vent section is my hero! I had a lot of fun with this one, Great work!
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The Grand Tilt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #12 | 4.395 | 4.395 |
Audio | #20 | 3.930 | 3.930 |
Overall | #22 | 3.930 | 3.930 |
Gameplay | #46 | 3.651 | 3.651 |
Innovation | #66 | 3.581 | 3.581 |
Theme interpretation | #281 | 2.674 | 2.674 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/pjnicolas/the-grand-tilt
Comments
I really enjoyed this one, felt very polished and a nice little, bite-sized story. The text was a little hard to read at times, but it wasn't a big deal. Good job.
I'm just sorry it's over ahaha. Great narration and very entertaining. Well done
Multiple characters with different gameplays was very refreshing. It renewed my interest in point-and-click genre. Story and the way it handled was very impressive. I was thinking that twist gonna be the Robber controlling police network somehow and makes that fake endings of his colleagues to mentally torture him. That will also explain how he knows too much about the Sheriff and others.
This was a lot of stuff for a game jam, very well done! The visuals are incredible! I liked the puzzles, like figuring out which electrical panel to shoot based off the clues from the vents. I wish my dialogue choices had more of an impact on the story, though.
Aprovecho que saben español :P
Realmente impresionante el trabajo que hay acá.
Excelente la historia con sus giros, los diálogos cliché pero excelentes, excelente el apartado gráfico, la música y sonidos super acordes. Sinceramente lo disfruté muchísimo.
Quizás hubiera estado bien un poquito menos de recorrido de conductos jajaja.
Me encantaría ver esta "nivel" en un videojuego que recopile otras historias de diferentes temáticas pero con el mismo impacto, sencillez y estilo.
Gran trabajo!!
Loved the story, graphics and the mood. Would be great to have an alternative ending.
Game was really cool! I played through it a second time thinking it would be different. I did just click through a lot of the messages the story the second time but I think there might have been a bug the second time I went through or maybe it was intentional.
But when I had to spot all the thugs, nothing happened after. I remember the first time there was a comment saying that there shouldn't be 5 thugs so I was thinking maybe there's something behind it, but I couldn't figure it out. Maybe it was just a bug. But really really cool game. I enjoy games like this.
Aside from the final decision, I wished I had a little more choice or experienced some branching paths/story, or had to use my noggin to solve some puzzles. Instead this was more of an “interactive” story where I had to click predetermined buttons to continue the linear story. But perhaps given the story’s subject matter, that’s intentional.
Having said all that, this is not actually a huge criticism of the game. It was great! I was very captivated by the game’s mood and story. I loved how it changed throughout the playthrough. It was super well done and very enjoyable to play! I ended up playing it twice to make sure I saw everything it had to offer. Very unique and very well done.
Great work, team! That was a cool experience!
Thank you for the feedback! Limited time was a determining factor in the way the game turned out, but there are several other factors to consider. Regarding the dialogues, we know that the initial choices are somewhat limited, and we would have liked to make them more varied. However, it's true that especially in the middle of the game, we relied on the fact that the antagonist doesn't care about the predetermined options you choose, and often directly ignores what you say. It's in the ending when there is genuine interest, and there are more branching paths and valuable responses.
Regarding the gameplay, we would liked to make the ducts more challenging, not provide a revealed map from the beginning, and add more dynamism to the sniper mechanic. However, we recognized that the game was already long, with a lot of text, and might not be very appealing to a Jam audience. So, we decided not to complicate it too much to avoid frustration or boredom, focusing on the story and game feel.
Thank you very much for your comment and for taking the time to try out the game options :D
Not my type of game, but great execution! Great visuals, great audio, compelling narrative!
I wasn't expecting so many mechanics!
Wonderful visual style, music, atmosphere :chefs kiss:
Wow! I usually don't play these kind of games, but i enjoyed this one very much! Well done!
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