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(4 edits)

I want to open the game inside EFPSE, I did that with copying the data folder in the game, rename it to "wolf3d" and when I opened the folder I got the following log 

Source: mscorlib

Reason: Unable to read beyond the end of the stream.

Stack trace:    at System.IO.BinaryReader.FillBuffer(Int32 numBytes)

I'm not sure if that's because of the version incompatibility or if that's not even supposed to work this way I mean loading the data folder like a project in the engine in general

can you help me with this, I've played the game it's wonderful, I mean really wonderful, and I'm new to the engine I wanted to see how things are assembled together in the level itself and learn from it.

You need to rename it in something else (I mean, that Data folder) and open it like any project.

(2 edits)

Yes I did that as mentioned above, renamed to "wolf3d" with no space but still not working.

by the way "No smoking in my woods"! was so fun

Aha, that crash caused because of old version of level used with previous EFPSE versions. It should be converted with MapConverter.

👍👍 got it thanks man