I want to open the game inside EFPSE, I did that with copying the data folder in the game, rename it to "wolf3d" and when I opened the folder I got the following log
Source: mscorlib
Reason: Unable to read beyond the end of the stream.
Stack trace: at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
I'm not sure if that's because of the version incompatibility or if that's not even supposed to work this way I mean loading the data folder like a project in the engine in general
can you help me with this, I've played the game it's wonderful, I mean really wonderful, and I'm new to the engine I wanted to see how things are assembled together in the level itself and learn from it.