I like the gameplay! It makes me feel like a wizard, casting spells, doing magic stuff. I like the level design and the way the grab spell worked as well! However, I'm not quite sure how the other spells worked since there aren't any proper tutorialisation at the start for it. The aesthetics of it is also very good! Its very simple yet effective! The music is also well done however, some sound effects are lacking. Overall, its a really cool game and concept! Well done!
Viewing post in The Wizard of Avarygardo jam comments
Thank you for the feedback! I was afraid the tutorials wouldn't be clear, but we didn't have enough time to really do anything about it, so all I did was give the player two barrels that were propelled by a "wind" pushbox and hope that the player would experiment with it.
There were plans to add sound effects to spell casts and to enemies (both randomly playing ones and sound effects activated by some action like dying or getting hurt), and there ARE actually the soundeffects we planned to add in the game files, but by the time we had a Minimum Viable Product (a beginning and an end to the game), I was already out of time
Also, I would like to thank my teammate for doing the hardest part of the project: the art. Neither of us are very good artists, and I think my teammate wanted to get some experience the coding side of things from this jam, but I became hyperfocused and ended up doing everything by accident.
Once again, thank you for the feedback, and I'm glad you enjoyed the game!
P.S. I'll check out your game too when I get around to rating games.