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The Wizard of Avarygardo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #29 | 3.057 | 3.222 |
Sound | #32 | 2.424 | 2.556 |
Overall | #36 | 2.662 | 2.806 |
Gameplay | #38 | 2.530 | 2.667 |
Aesthetics | #40 | 2.635 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the spell mechanic, and gameplay
Thank you for the feedback!
I feel like the game is a little bit confusing at some parts - especially the tutorial - but other than that good job!
Thank you for the feedback!
Yeah, i was worried the tutorial would be unclear, but i didn't have time to make a proper tutorial unfortunately.
Thank you for playing, and i hope you enjoyed the game!
Game was pretty nice and I agree with some of Speed 576 comments. If the game was to be further developed / for future games, I would recommend handing out the spells one or two at the time and making the player use them for a bit before providing the next spell. It currently was a bit confusing having to go thought all the spells and experimenting with them trying to find the toll that could be used to get past the current obstacle (It took me a while to figure out that the Zero gravity spell was zero gravity and that I could use it to get over tall obstacles as an example)
Thank you for the feedback! I was considering making a self-explaining tutorial section for each spell, kinda like how I did for my last jam (which ended up also being about gravity lol), but I didn't wanna make it another puzzle platformer, I wanted to try and focus more on the speed aspect of it (which in the end it kinda didn't even work)
Glad you enjoyed the game though!
I like the gameplay! It makes me feel like a wizard, casting spells, doing magic stuff. I like the level design and the way the grab spell worked as well! However, I'm not quite sure how the other spells worked since there aren't any proper tutorialisation at the start for it. The aesthetics of it is also very good! Its very simple yet effective! The music is also well done however, some sound effects are lacking. Overall, its a really cool game and concept! Well done!
Thank you for the feedback! I was afraid the tutorials wouldn't be clear, but we didn't have enough time to really do anything about it, so all I did was give the player two barrels that were propelled by a "wind" pushbox and hope that the player would experiment with it.
There were plans to add sound effects to spell casts and to enemies (both randomly playing ones and sound effects activated by some action like dying or getting hurt), and there ARE actually the soundeffects we planned to add in the game files, but by the time we had a Minimum Viable Product (a beginning and an end to the game), I was already out of time
Also, I would like to thank my teammate for doing the hardest part of the project: the art. Neither of us are very good artists, and I think my teammate wanted to get some experience the coding side of things from this jam, but I became hyperfocused and ended up doing everything by accident.
Once again, thank you for the feedback, and I'm glad you enjoyed the game!
P.S. I'll check out your game too when I get around to rating games.
Ahh that's perfectly understandable! I mean we only got 3 days to make it xD! Well done to you and all of your teammates!