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(2 edits) (+1)

Really dope stuff! would like to see it reimagined with a composer perspective, with an orchestra and in a world landscape with different environmental factors to play with for each level; and the option to delete objects in the scene

One main flaw is how easy it is to redline and audio clip one beat by piling up every creation on it. could be easily resolved with a compressor and a brickwall limiter. Rip headphone users.

Otherwise, absolutely love the concept

(1 edit) (+1)

Thanks for your feedback!

You have some awesome ideas. I originally wanted a way to delete buildings but I wanted to spend more time on the other mechanics instead. I thought that if you didn't want them to make sound then you could just mute them.

Also, I'm not that good with audio. I noticed the flaw with sounds "stacking up" (there is probably a better term) but fixing it would mean spending time looking up how to fix it and possibly rewriting some of my scripts. Both of those take time I didn't want to spend.

I'm glad that you liked the concept. If I am ever gonna further develop this game I will make sure to take some of your suggestions into account.