I pressed the 'any button' and nothing habbened :c I want to get off Mr Bones wild ride...
Kidding ofc, you have a really cool style for this game! I only managed to get right arm customizables for the MC, but it was still an awesome concept to have that. The pay the price mec fits perfectly as well. Slight bugs and imperfections aside, I really dig the game. Brought me back to playing the classic Simpsons arcade cabinet as a kid :)
Audio Withdrawal
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Solid concept! The controls threw me in a loop for a bit, but I figured it out eventually :) Would love to see some extra juice added to this game like weapon upgrades, music and sound effects, multiplier score, boosted death animations, and stuff like that! Could really bring a crazy intensity to the game! :)
Well put together platformer! Everything fit the aesthetic, and that slowdown timer for attacks is great fun to get a good timed feeling! Could use a lot more juice with attack moves, death animations, and parrying or some sort of counter and would like to see some more variety in the enemies but I like the direction it's headed!
Fun smol game with some good speed juice goin on! As an audio guy, I'd recommend using sound effects from freesound.org with the CC0 or creative commons 0 attribute. You don't need to credit anybody, basically public domain open source audio you can use for anything so ya don't have to rely on mouth sounds alone :p might add some juicy details to the audio portion to match the visuals :) Would also like to see a distance tracker added, could bring some more goals and dopamine to the game~
Absolutely great original concept for a game! Solid aesthetic, everything works together, easy to get used to, and a funny little dark story to accompany. Juicy as hell too! I did have some issues where the music would desync with the hits when you die, so it was harder to pick up that slack, but that might just be part of the gameplay at that point, like dying in hotline miami and getting less of a rhythm of the room, but still being able to pull it off. Though HM doesn't require you to hit your steps to the beat x) great game overall tho, real impressed!
Thanks for the review, glad you enjoyed it regardless of keyboard! Seems we really need to get some customization in that department down x) As for the art, a little help from Stable Diffusion went a long way for this one :p Definitely was still really challenging, but helped a lot with that 10 day benchmark
Thanks for the feedback! We had some issues with the audio clipping in the web version and got it mostly resolved, but we added a slider in the bottom right corner of the main level select screen. If you want to really blast it, try sliding that puppy all the way to the right before selecting a song :)
Dialogue is great and brings solid personality to each character, gameplay is straightforward so you don't get stuck easy and feels nice with good invisible walls to not box yourself in, aesthetic and art is on point for the jam, overall a comfi play~
Would be better if I worked on the audio for ya, but still a great game ;)
Thanks for the review! The swimming element is a bit different for this game. If you're doing the "Dolphin Dive" move by holding shift, don't hold any other keys besides to steer left, right, up and down with the arrow keys. If you start at a neutral state and hold shift and nothing else, you'll just start going forward not thrust upward. I know when I first started using those controls I kept pressing up to go forward while dolphin diving so I just kept hitting the floor until I realized what I was doing. We should probably find a way to describe the swimming mechanics better somewhere early in game lol
Really dope stuff! would like to see it reimagined with a composer perspective, with an orchestra and in a world landscape with different environmental factors to play with for each level; and the option to delete objects in the scene
One main flaw is how easy it is to redline and audio clip one beat by piling up every creation on it. could be easily resolved with a compressor and a brickwall limiter. Rip headphone users.
Otherwise, absolutely love the concept
thanks for letting me fall to my death <3 I love it!
great physics and aesthetic for the room you built
two quick notes: make a menu to quit out so I don't have to ctrl alt delete out, or give a controller menu to know what I can do at the beginning, and lower the mouse sensitivity as joll05 recommended