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Clean looking incremental game that is an interesting take on the jam's theme.

However, it needs a LOT more explanation as I have no idea what I am doing and why I am pushing buttons. What even is a base op? Is it good to have CPU and memory at 100% ? I assume my income is the number of clients that I have multiplied by the price, but I don't see anywhere how many clients I have. There is a total base op counter that only goes up, what is it for?

Maybe it's just me and you need some experience with incremental games, but sad to say this one did not click for me at all...

Sorry to hear it wasn't quite what you were expecting. The gameplay principles were simple enough that I felt needed no explanation. An Op is just an operation performed in the cloud service. You may think of the total at the top as a score. Clients requesting Ops (and your machines fulfilling them) creates revenue depending on how much each Op costs. Changing the price affects demand, and so does the services' visibility (an estimate of which is unlocked by a project card).

In the end, it's just another clicker built in a restricted time span. Usually when I participate in this jam,  I only get so much time to fine-tune and tweak the game's mechanics after having done the essentials.