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There was a lot technical mechanics were involved. That is not an easy thing to do. I don't prefer this type of graphics but the light effects were very cool.

I had trouble about the scaling part, I could not scale the boxes the way I wanted sometimes. I never stuck on puzzles but I can see some people will and I did not get the forced view parts.  Unlimited pick up range was weird but I guess you had to use it. Some objects were sometimes pick able and sometimes not.

It was a little more like a tech demo but levels were actually given some thought.

Thank you for trying it out and providing feedback.

The original game had a more semi realistic lighting so I decided to go for a retro style.

As for the scaling, I could have included a little tutorial on how to do it properly (something I'm going to include in the next update).

The pick range isn't unlimited, it's just high enough that it seems  like its unlimited (had to save performance)

And as for the confusion whether or not an object is pickable, I can include an object highlight on hover mechanic (currently only the crosshair expands a bit and turns solid white).

Again, thank you for the feedback, it helps me rectify the oversights made.

I wish you all the best!