Game was pretty nice and I agree with some of Speed 576 comments. If the game was to be further developed / for future games, I would recommend handing out the spells one or two at the time and making the player use them for a bit before providing the next spell. It currently was a bit confusing having to go thought all the spells and experimenting with them trying to find the toll that could be used to get past the current obstacle (It took me a while to figure out that the Zero gravity spell was zero gravity and that I could use it to get over tall obstacles as an example)
Viewing post in The Wizard of Avarygardo jam comments
Thank you for the feedback! I was considering making a self-explaining tutorial section for each spell, kinda like how I did for my last jam (which ended up also being about gravity lol), but I didn't wanna make it another puzzle platformer, I wanted to try and focus more on the speed aspect of it (which in the end it kinda didn't even work)
Glad you enjoyed the game though!