On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Lovely pixel art and good music. Overall the presentation is very well made, and the dialogue gave me a chuckle. Jumping-wise, it feels very precise, maybe not super enjoyable at the moment given how short your jump is though. I feel like my character arbitrarily stoped before jumping and lostmomentum a few times, that might just be a quirk of the WebGL build. Otherwiser, I don't think I progressed far enough to really appreciate the gameplay!

A few things:

Even though I downloaded the Windows build, deleting and redownloading didn't let me progress to the second level.

In the WebGL build, I can't clear this jump, so I'd appreciate a hint (I'll stop myself from giving a rating for now):


Thanks for the feedback! It is very much appreciated.

In the web build you’ll need to use the dash to clear the jump in that screenshot you’ve provided. Unfortunately, the controller support doesn’t work correctly for all buttons in the browser, which means you’ll have to rely on the keyboard controls. You can dash with CTRL or SHIFT in any direction.

I have no idea what is going on with the Windows build for some people, but it’s very disappointing as it seems to work for me every time. Could I ask which version of Windows you’re on?

(1 edit)

Sure, I'm on Windows 11 Pro 10.0.22621. I'm not quite sure how to clear this jump even with the jump+dash combo, because it doesn't seem like dashing gives any extra height.

Edit: Ok, I came back to the game an hour later after thinking a bit, and figured out you can hold up while dashing. I think this is one of the things that I might have figured out if I could play with the gamepad. Also, similar games I've played only let you dash horizontally so that was probably also part of my issue.

(1 edit) (+1)

Thanks for spending so much time with the game, it’s certainly more than I could ask for. This is great insight that should help me make it more clear for others in the future.

Edit*: I believe I fixed the Windows build issue by building the Godot project in debug, who would have thought. Thank you again!