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Yes and some other ones too. I think the problem comes from the design of the level. For example on level 3 maybe going up somewhere and falling down to the other side would make more sense?   I am not a level designer and puzzle design is actually very hard.

I understand what you're saying, and especially for these early levels there should be designs where you don't need to use the run button to complete the puzzle - but then, later levels that require the run button will be much more confusing due to never introducing the mechanic, and at that point we should just cut the function out entirely.