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(+1)

This game has very good "feel" and pleasant minigames, it's incredible!

My only letdown is that I kinda expected to have to count the time in my head to release the closest to 20s but it turns out it's not explicitly needed. Like maybe a nice ultimate achievement would've been "release between 19,5s and 20s" or something of the sort?

(+1)

Thanks for the feedback!

What you described is basically my original idea for the game! After making a basic "count to twenty" game, I felt that the effects I made were a little wasted and wanted to do more. Then, after adding the minigames, it became impossible to count consistently while playing and the win condition felt random. I ended up just switching the win condition to "win under 20 seconds". The timer at the start is still there though, which I admit is a little confusing.

After watching a few other people play, it seems more fun to go for a low time than a "closest to 20" time, so I'm pretty happy with the choice. If I wasn't rushing the game out, I'd probably replace the timer section with a 5th minigame.