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The interaction on how to climb and the short time to react is something I have never seen before, well done!

I found it very frustraing though, often I wasnt able to catch the one I was aiming at and just launched myself back to zero. This is generally fine, its okay if its meant to be hard, but maybe you could have some more "checkpoints", just platforms that catch you if miss, but then again maybe you did and I just didnt get that far xD

(+1)

that's super fair criticism and something i noticed myself too, just didn't really get to retouch a lot of the earliest level design.

Really the only safe-ish area is right after you climb up the mountain, and even then there is definitely a possibility to fall back to the very beginning. Hope the frustration gave you some enjoyment anyway since it is indeed part of the point of the game :)

Yeah, we didn't have enough time for balancing as well, so I totally get that

Don't worry, I enjoyed playing it anyway