Simple concept but it is easy to understand the theme in the game. I also love the music here - slow but full of energy, pretty fit for the turtle climb in my opinion.
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Regular Turtle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #75 | 3.500 | 3.500 |
Theme interpretation | #154 | 3.333 | 3.333 |
Gameplay | #182 | 3.000 | 3.000 |
Overall | #194 | 3.111 | 3.111 |
Audio | #201 | 2.944 | 2.944 |
Graphics | #306 | 2.667 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/BlueBrainOrg/Scale-King
Comments
Simple concept, but executed pretty well. I imagine this would be very liked by Jump King enthusiasts. With another round of polish, I could see this being a nice little game!
Neat! Simple concept yet very enjoyable! I really like the mechanic of jumping and grabbing! The artstyle is quite simple but it does its job , I just don't get why it is a turtle climbing :D hilarious!
The gameplay is awesome, the music was also good, this game gives me the "Getting Over It" vibes where the frustration comes in when you fall to the bottom from very high up.
A very challenging game, good mechanic :) I would especially like to mention the music, great theme!
This is an interesting one for sure. Nice job on it. I got to about 1300 but that bounce off the wall jump - doing that several times where instead of bouncing that poor tort just splats and falls just did me in after about 3 minutes of that, lol. It's fun though, Great work.
The interaction on how to climb and the short time to react is something I have never seen before, well done!
I found it very frustraing though, often I wasnt able to catch the one I was aiming at and just launched myself back to zero. This is generally fine, its okay if its meant to be hard, but maybe you could have some more "checkpoints", just platforms that catch you if miss, but then again maybe you did and I just didnt get that far xD
that's super fair criticism and something i noticed myself too, just didn't really get to retouch a lot of the earliest level design.
Really the only safe-ish area is right after you climb up the mountain, and even then there is definitely a possibility to fall back to the very beginning. Hope the frustration gave you some enjoyment anyway since it is indeed part of the point of the game :)
really liked the game, although I couldn't play it with my 60% keyboard and had to grab my coding full keyboard. It might be a useful thing to add mapping for "A" and "D" in case people are playing in arrowless keyboards. Loved the sound effects and artwork though, and the game was a lot of fun!
1300 is pretty good honestly, the fact that you autojump when the bar is full is indeed purely for difficulty reasons, since most jumps don't really require a lot of direction changes.
I hope you at least enjoyed it a bit through the frustration. There is a little bit of a hack you can do to keep hanging on though, and that is by tapping the jump button, you can release and grab the same anchor point without ever leaving it :)
Thanks for the comment and feedback
Very cute game. I found the timing quite hard catching the thingies sometimes. :D
a fun simple game. easy to learn, Hard to master. Great job!
love the concept the wall cling and release is very cool! If you get a chance please rate our game :)
This game is really fun and can be a bit frustrating at times. It's addictive, and you always want to give it another shot to beat your high score! I can´t find the scaling task, but overall, it's a fun game
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