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(+2)

Hello Lanyard, I finally had the chance to try out your game and I enjoyed it A LOT. I probably played it for more than an hour. I will be waiting for new updates:)

I really liked the level designs(As you will see later in this comment) and the weapon types. Animations seems real smooth and the movement feels amazing. Soundtrack is really solid as well. I have a few ideas for you:

-Melee weapons would make the gameplay more diverse.
-You can add a different game mode which is more like an endless tower defense type. It feels good watching enemies coming downstairs maybe adding some usable turrets and enemy waves would make a good game mode! 
-Boss fights would make the game much better.


Also after playing your game for a little while I decided to do a speedrun. My current record is 2:56 but I think I would have been a 2:52 if I didn't went for the 3rd enemy I went for. I found a good strategy for the final level: Which is to upgrade the shotgun to level 2 and waste all the ammo of the carbine in the stairs. Your level design is amazing. It leaves room for a lot of different playstyles! Also most of my runs died in the level 2. Those robots can surround you and kill you in seconds lol.

 I will definetly try to go sub 2:50 :) I hope this speedrun maybe helps you somehow:) Here's my speedrun: 

(1 edit)

WORLD RECORD!!

Dude, you're good. I certainly have not gotten through it that quickly. Good strategies and excellent enemy evasion. Maybe you could grab another weapon upgrade along the way somewhere? That'd help you mow down the endgame boss more quickly, each damage upgrade is significant.

This game is getting enough attention that I will definitely do at least one post-jam Update, which I've already started working on. It'll feature a Pause Screen with Settings such as a FOV slider, Mouse Sensitivity Slider, Volume Controls + a few bug fixes I've noticed and a little more juicing here and there, at the very least. I'd also like to tweak the movement, boost enemy AI systems, and add new enemy types, bosses, and levels. Then there's bigger questions about more weapons, special weapon abilities, roguelike systems, and if I want to try and push this thing all the way to Steam. But with the holidays coming up, I think the first post-Jam update will likely not have too many new features but instead focus on polish and accessibility.

I encourage you to follow me on Itch so you get notified about updates! It's the best option as it stands. I'm only going to have the motivation to keep developing this title if people like yourself are interested, so I thank you very much for all your encouragement. 🙏