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(3 edits) (+1)

wait, there's a source code? nice! i'll go explore more, and hopefully get better at puzzlescript coding by looking at your code. maybe for imbue 2 you could expand on the lore? (although i care about the puzzles more haha)

edit: oh wow, you actually coded all possibilities of crates. i thought there was something smarter that you used (i thought you added a new collision layer for the second crate property). i like that you showed your scrapped levels!

When I started creating this, I tried to go that "something smarter" route, but I quickly found that I needed more specific implementations of crate types to allow for chained behaviors. 

Ah, so that's why.