Hey,
"Run to Survive" Developer. I played your game.
What tools/software did you use to develop your game?
Some feedback:
You should have the companion mesh separated from the player's mesh, as it seems to jump when you jump
it' is a little inaccurate.
Also, when you fall, the companion mehs falls too or gets stuck into the prop mesh in front,
which is also a little inaccurate.
You could also use some slight variations in terms of 3D, but I suppose you didn't have too much time to work on your game.
the characters choice could be changed
i suggest you try like a marble or something else , for the player character and the companion ( just as a proposition)