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Posted this on the jam page and wanted to post it here too: 

I really like a lot of individual elements you have here and as a resource management lover myself, I really liked the design of a game where you are managing which of your workers are collecting resources and which are refining those resources. I really could only understand how our dear panda chef worked and sometimes other critters would just vanish out of the castle for me. I wish there was some extra player feedback: - some text that appears when you hover over critters that tell you what they do (what resources do they collect, what do they make, etc. etc.)

- some visual indicator when a resource changes ("+10 wood" or the number flashes green when it goes up, for example)

I really love games like this and I would love to see you develop it more! It would help if critters other than the panda generated XP (maybe they did, but I was unable to get them to work) I can't imagine the level of detail the AI programming in the game right now, so you should be proud for getting that done during the jam! 

Thank you for the feedback! I want to create more for this, I think it's a great idea with potential. I've fixed most if not all of the bugs and am currently implementing better debugging tools for my code base as a result.

I found that vanishing characters happen when castle xp goes past the required xp and then upon buying it goes below causing the characters that arrive at certain xp levels to be unavailable again. It's unintended, I accidentally reset the wrong xp.

I absolutely agree, I am planning on improving more, for example, tips, the art and even (spoiler) new areas of the castle and characters. It does give xp for each trade, the collection doesn't though.

The main goal was to make an npc system which I achieved yay. It took most of the time to create debugging tools for and achieved a stable system to produce at faster paces. I'm really enjoying the feedback. Thanks again!