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Molli

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A member registered Apr 06, 2020 · View creator page →

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The rules state that we're allowed to plan and prepare ahead of time for the jam, and I wanted to check in about something because I don't know if it'd be allowed.

 I'm trying to relearn a specific programming concept (that being using Inky in Unity) and following some tutorials for it. I'm not working on the project I plan to make for the jam, but I realize some of the scripts I'm making would be very similar to what I'd be making during the jam. I'm not planning to reuse old scripts, but I'm worried that this cuts it a bit too close to working ahead of time, if that makes sense. Would it be fine to keep working on this "practice project" so long as I don't directly duplicate my code or should I hold off to be safe?

Apologies if this is convoluted, I just want to make sure I'm following the rules right! 

Oh my gosh, I'm so sorry I missed this! I have been incredibly busy this past week, so I apologize for the late reply. If you still want to chat, I would love to, but I understand if you have already committed to a new project

Hello, Snake Beans! If you are still open to working on a team, I would love to have your music in my visual novel! 

The writing, character design, music, and VO was so incredibly fun and engaging! Like others, I felt the first level was quite difficult, but aside from that this was incredibly fun. It felt like candy for my eyes and ears :D nicely done!

The writing, character design, music, and VO was so incredibly fun and engaging! Like others, I felt the first level was quite difficult, but aside from that this was incredibly fun. It felt like candy for my eyes and ears :D nicely done!

This was incredibly solid and deliciously frustrating! I really liked the visual style y'all went for, it was very pleasing to look at as I flopped around fruitlessly ahah. Nicely done!

This was incredibly solid and deliciously frustrating! I really liked the visual style y'all went for, it was very pleasing to look at as I flopped around fruitlessly ahah. Nicely done!

Posting on the jam and here: Burt for the win!!!! I love FTL and this was such a fun game to play. I was very delighted by the minigames for the fights, they were a little hard but honestly quite a fun take on space dog fighting. I would love to see more stuff like this!

Burt for the win!!!! I love FTL and this was such a fun game to play. I was very delighted by the minigames for the fights, they were a little hard but honestly quite a fun take on space dog fighting. I would love to see more stuff like this!

Posted on the jam page and here too: I really loved the writing and art style! This was tremendously enjoyable to play and I love the unique character designs. Really great job! 

(also, a ren'py question, I was unable to ever change the web splash image and y'all's looks amazing! If you have some time, I'd love to know how you did that, it was giving me trouble on my project)

I really loved the writing and art style! This was tremendously enjoyable to play and I love the unique character designs. Really great job! 

(also, a ren'py question, I was unable to ever change the web splash image and y'all's looks amazing! If you have some time, I'd love to know how you did that, it was giving me trouble on my project)

Posted on the jam page and here: 

The art style was very lovely and I really enjoyed playing around with the main character's movement. I was a little confused about what I was supposed to be doing or what my goal was in the store. I wasn't sure where I was supposed to go once I walked over the targets on the ground. I really would love to see how you develop this further!

The art style was very lovely and I really enjoyed playing around with the main character's movement. I was a little confused about what I was supposed to be doing or what my goal was in the store. I wasn't sure where I was supposed to go once I walked over the targets on the ground. I really would love to see how you develop this further!

Posted on the jam and here:

This was a hilarious and enjoyable little game! I like your take on the theme and it was fun trying to keep track of all the present thieves. Nicely done.

This was a hilarious and enjoyable little game! I like your take on the theme and it was fun trying to keep track of all the present thieves. Nicely done.

Posted this on the jam page and on here:

This was so cute and enjoyable to play! The meows and art really stole my heart, this is very cute and a lovely experience! I also adored the text on the documents, they were hilarious.

This was so cute and enjoyable to play! The meows and art really stole my heart, this is very cute and a lovely experience! I also adored the text on the documents, they were hilarious.

Posted this on the game jam page and posting it here too: 


I am a huge fan of murder mystery visual novels and Holmes has a special place in my heart! I really like your creative take on a dialogue-focused story and everything from the writing to the art helps to sell this rich setting! I also really liked the "push" feature! A tutorial would be helpful, but honestly for the time frame of the jam, this was amazing. I will have to set aside a few hours to explore every option I can. 

I am a huge fan of murder mystery visual novels and Holmes has a special place in my heart! I really like your creative take on a dialogue-focused story and everything from the writing to the art helps to sell this rich setting! I also really liked the "push" feature! A tutorial would be helpful, but honestly for the time frame of the jam, this was amazing. I will have to set aside a few hours to explore every option I can. 

Posted this in the jam page and here too: 

This game was addicting and very fun to play! I love games like these and this was very nicely executed. My main feedback would be to be a bit clearer about how much each item is worth when I collect them, but that's really my only feedback! I would love to have this game on my phone to play during commutes! 

This game was addicting and very fun to play! I love games like these and this was very nicely executed. My main feedback would be to be a bit clearer about how much each item is worth when I collect them, but that's really my only feedback! I would love to have this game on my phone to play during commutes! 

Posted on the jam page and wanted to post here too!


I really like the puzzle design here! This turned out to be a very unique take on a movement puzzle where knowing where your character is and what blocks you can reach ends up being critical to solving each level. Well done!

I really like the puzzle design here! This turned out to be a very unique take on a movement puzzle where knowing where your character is and what blocks you can reach ends up being critical to solving each level. Well done!

Thank you so much for playing and leaving such a lovely comment! 

Thank you so much for playing our game! The "Burn Out" ending was both so sad but so relatable to write.

Thank you so much for your thoughtful comment! We really enjoyed making this and I am happy that you loved playing it! As a writer, I'm very happy to hear how the message resonated.

Posted this on the jam page, but posting this here too: 

This was very well done and very impressive!!! I was a huge fan of the VFX and animations, it feels so incredibly polished and the sound/music makes this so enjoyable. I think my only points of feedback are that the second level felt harder than the 3rd, and I wish that in the very first level there was water closer to the start of the level cuz I ran out right as I started. I also think my water level in my hose carried over between levels. 

I really loved playing this, it's very well made and very enjoyable! I loved the robot twist at the end aha 

This was very well done and very impressive!!! I was a huge fan of the VFX and animations, it feels so incredibly polished and the sound/music makes this so enjoyable. I think my only points of feedback are that the second level felt harder than the 3rd, and I wish that in the very first level there was water closer to the start of the level cuz I ran out right as I started. I also think my water level in my hose carried over between levels. 

I really loved playing this, it's very well made and very enjoyable! I loved the robot twist at the end aha 

Posted this on the itch page and posting here too: This was absolutely adorable! I completely maxed out my hospital! I love games like this and the art style/theming was so delightful!

This was absolutely adorable! I completely maxed out my hospital! I love games like this and the art style/theming was so delightful!

I posted this on the game jam page and wanted to leave it here too! 

This is very impressive for the amount of time we had for the jam! I will say, the controls confused me a lot at first as a rightie who uses WASD all the time, so it took me a while to get the hang of it. The amount of polish you put into the game feel is also quite impressive. I really liked the freeze frames when taking damage, the VFX, and animations. It feels very polished and I would love to see your team develop this more! 

This is very impressive for the amount of time we had for the jam! I will say, the controls confused me a lot at first as a rightie who uses WASD all the time, so it took me a while to get the hang of it. The amount of polish you put into the game feel is also quite impressive. I really liked the freeze frames when taking damage, the VFX, and animations. It feels very polished and I would love to see your team develop this more! 
I also encountered a bug after dying to some spikes: 

Thank you so much for your kind words and taking the time to play our game! It really means a lot!

Thank you so much! <3<3<3

Posted this on the jam page and wanted to post it here too: 

I really like a lot of individual elements you have here and as a resource management lover myself, I really liked the design of a game where you are managing which of your workers are collecting resources and which are refining those resources. I really could only understand how our dear panda chef worked and sometimes other critters would just vanish out of the castle for me. I wish there was some extra player feedback: - some text that appears when you hover over critters that tell you what they do (what resources do they collect, what do they make, etc. etc.)

- some visual indicator when a resource changes ("+10 wood" or the number flashes green when it goes up, for example)

I really love games like this and I would love to see you develop it more! It would help if critters other than the panda generated XP (maybe they did, but I was unable to get them to work) I can't imagine the level of detail the AI programming in the game right now, so you should be proud for getting that done during the jam! 

I really like a lot of individual elements you have here and as a resource management lover myself, I really liked the design of a game where you are managing which of your workers are collecting resources and which are refining those resources. I really could only understand how our dear panda chef worked and sometimes other critters would just vanish out of the castle for me. I wish there was some extra player feedback:
- some text that appears when you hover over critters that tell you what they do (what resources do they collect, what do they make, etc. etc.)

- some visual indicator when a resource changes ("+10 wood" or the number flashes green when it goes up, for example)

I really love games like this and I would love to see you develop it more! It would help if critters other than the panda generated XP (maybe they did, but I was unable to get them to work) I can't imagine the level of detail the AI programming in the game right now, so you should be proud for getting that done during the jam! 

Thank you!! <3