First of all, congrats on hitting the deadline! It's clear you put a lot of hard work in, but you possibly ran into scoping issues.
Mixed themes like this can and do work, but it takes a lot of skill to pull them off. Where this could be improved is the theme of the presentation, the vibe jumped straight from "quiet workshop" to "nature documentary".
The workshop scene is about just following instructions and once you understand the instructions, it's easy to get 95% or more on all metrics. However, you demonstrate skill with putting a 3D scene together and polishing it, and the task / controls are intuitive.
The battle scene is where I realise that this game's scope was enormous for a month game jam and it was going to be a lot more than what we see. Potentially a JRPG alongside the workshop gameplay loop?
I would suggest, don't give up, do more jams! Next time, choose fewer themes (or a single theme), pick a main menu plus one gameplay scene, work out how resolve scoping issues early on and avoid scope creep because when crunch time arrives, all that time you think you had disappears (even on its own, a single game idea always has more aspects than anyone can predict).
In all, this was an admirable effort and a lot of hard work, well done! Sorry for the wall of text.
Viewing post in Mystical Scales: The Pangolin Odyssey jam comments
On the contrary , thank you for detailed review.
The second part is more like "auto battler" but currently there is a game breaking bug on some computers that part freeze. I don't know why it happens so even it is a critical bug I could not fix it. I hope yours did not freeze too.
If it is works let me tell you, that part is actually has connection with first part. Better scores you got from first part better the pangolins fight in the second but you are absolutely right that we could not put everything we wanted to do in the game. Even a small middle part that that explains the second part of the game would be great but we did not thought about it at the jam time.
3D scenes can really get complicated very fast. Choosing camera angles,directions, fov. Calculations of input based on camera directions. Things like that took a lot of time especially when hunting bugs. Even thought I worked hard on bugs there are still very big ones in the game. They are very edge cases but they are still there.
Thank you for trying the game.