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(2 edits)

This being my first game jam and first "published" game, I had no idea what I could cram into the timeframe. 

I had originally intended on activating what I called "Scale Powers" that did certain things in my game ( https://sadodare.itch.io/serpentscalequest ). Since I've got a fire, water, earth, and air level - what I wanted to do was like... Shoot a fireball, leave a water mine, give the player one miss before reset with earth, and make the player faster with air. Turned out to be too much to try and balance in the timeframe so I dropped it. Also scrapped a final boss idea. 

Sad part is the wasted time implementing each of those scale powers and actually getting them to work...just to remove them in a later revision due to complexity for the player.

By the way, I tried Scale Down. Well done. 

I tried your game and managed to complete all levels except the fire one, maybe a power would have helped balance the difficulty!

I understand that it's frustrating to spend time on features that won't be finished, but it's very useful to learn how to select the scope of your game more precisely for next time!

However you did a great job!